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Units Move Options/Screen Magnifications
Posted: Mon May 15, 2000 7:42 am
by Jeff_Hradkowsky
I noiced that when first selecting a unit of any type, you cannot see the avalable move options ie lighted hexes. Only after the first actual move do the hexes then show where a unit can move.
Also the magnification could go one level closer. Now I've only started one scenario, so do the closest magnifications vary from scenario to scenario?
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Jeff
Posted: Mon May 15, 2000 11:38 am
by edgar
Originally posted by Jeff_Hradkowsky:
I noiced that when first selecting a unit of any type, you cannot see the avalable move options ie lighted hexes. Only after the first actual move do the hexes then show where a unit can move.
(snip)
I've noticed the same thing; is there a particalar reason for this?
Edgar
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Posted: Mon May 15, 2000 12:50 pm
by Pack Rat
I've not seen this. What are your settings in the prefernces? What I have noticed is sometimes it will show a false movement radius. How I can tell is the unit doesn't make the hex I tried for, I hit the back button, click on the unit again and the hex I was going for is no longer lit up.
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Peace,
Pack Rat
Posted: Mon May 15, 2000 6:20 pm
by Larry Holt
Originally posted by Pack Rat:
I've not seen this. What are your settings in the prefernces? What I have noticed is sometimes it will show a false movement radius. How I can tell is the unit doesn't make the hex I tried for, I hit the back button, click on the unit again and the hex I was going for is no longer lit up.
I've noticed that if my Ger armored cars are fired on, they stop (of course) then when I click on them again, they have lost a significant amount of their movement (could have moved 15, now 8 or so) and when I click on them the movement radius is less than actual, i.e. when I click on them after being fired on I get a 5 hex or so radius but they will actuall go 8 or so. I've not played enough to generalize this bug, I've only seen it in this one case.
Posted: Mon May 15, 2000 6:36 pm
by Big Joe
I think the lost movement points are due to suppression points from taking fire. I also noticed that with c&c on you can't see move radius and of course with it off you can.