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Commander Mortality in Detailed Combat

Posted: Tue Nov 08, 2005 2:09 pm
by ericbabe
Do commanders die too easily in detailed combat?

RE: Commander Mortality in Detailed Combat

Posted: Tue Nov 08, 2005 3:11 pm
by carnifex
For future efforts, you might consider adding an "aggression" rating. Aggressive commanders give a better bonus, but have increased chances to become casualties. Also maybe instead of just being killed outright, there would be a small chance that the commander is taken "off the board" and comes back as a reinforcement at a later date, perhaps with reduced ratings.


RE: Commander Mortality in Detailed Combat

Posted: Wed Nov 09, 2005 12:42 pm
by BossGnome
interesting idea... i would also increase the chance that the commander is killed in a defensive action while disordered, but decrease it while in formation, or attacking.

RE: Commander Mortality in Detailed Combat

Posted: Wed Nov 09, 2005 1:47 pm
by Reg Pither
I voted for 'please let them die less often', but only just. I think it only needs the slightest of tweaks to meet my exacting standards ([;)]), so I wouldn't mind too much if it stayed the same.

RE: Commander Mortality in Detailed Combat

Posted: Tue Nov 15, 2005 9:24 am
by ptan54
What about a player selectable variable? If players don't like commanders dropping dead, disable this option. If they do, keep it on (this would be the default option).