Air Unit Fatigue at Start
Posted: Tue Nov 15, 2005 1:33 pm
Q: What is at-start fatigue supposed to be for air units?
Background: It's been like 6 months since I started a new game (finishing a long campaign against the AI). So I opened a new scenario 15 before any turns, and as I started looking at the air units, each time I opened the unit page the fatigue jumped to ~15 for that unit. Before I opened the air units, the base and overall lists showed them at 0 fatigue.
So is this a default I don't remember to stop one from changing at-start air unit missions? Or is there something wrong?
Note, I also patched from 1.3 up to 1.6.
Thanks, [&:]
Background: It's been like 6 months since I started a new game (finishing a long campaign against the AI). So I opened a new scenario 15 before any turns, and as I started looking at the air units, each time I opened the unit page the fatigue jumped to ~15 for that unit. Before I opened the air units, the base and overall lists showed them at 0 fatigue.
So is this a default I don't remember to stop one from changing at-start air unit missions? Or is there something wrong?
Note, I also patched from 1.3 up to 1.6.
Thanks, [&:]