Can we give suggestions ?
Posted: Thu Nov 17, 2005 6:32 am
Sorry for not catching this game announcement earlier.
I have both full versions of TOAW and cant play them on my latest computer so I appricate the windows update.
However would like a bounce a couple of ideas in hopes they might me incorporated sometime in the future.
One suggestion I have is to change the way colors are used in the game.
Sound strange ? it isnt. For some reason in TOAW color was used to represent NOT nationality but rather what formation organization the unit was a part of.
For example all soviet armys for most of the scenario were red background but different units had different forground colors to distinguish what organization they belonged to. And it was incorporated into the game engine.
The problem ? to few colors meant some real limitations to how units could be assigned. In scenarios like Korea that meant some really weird color combinations.
So would like to see the color/organization scheme dropped and color be used to keep track of different units say like armor and guard or elite units. That would be more effective than some organization based color scheme.
And further down the road would love to see some smaller scale battles and maps appear. I personally love battalion sized battles and it was heart breaking to see all the division and corp sized battles in the scenarios.
I myself did some work on some battles I wanted to see in this kind of scale. Here is a short list of battles I started to create but want to finish some time soon.
1)I was working on a battalion sized recreation of the Soviet-Afganistan war. I got a source on many of the major soviet formations and major muhajadeen factions and was working on some good event triggers for this war. Would like some new way to do guerillas for it.
I was doing a battalion sized recreation of a second US civil war set in 1940. What I did was divide the WWII US military divisions into state guard (with some exceptions) based on North/South divison.
Sort of a turtledove loike fictional campaign with even leaders like Patton and Eisenhower taking sides.
HOWEVER in difference to other type scenarios like this I wanted to focus on tactical doctrine being different. For example The north would have the US WWII doctrine of heavy firepower, Naval power and air power. The would have Sherman Tanks and P51s, B17s and Carrier task forces.
The South would have a completely different doctrine. One of mobility and defense. They would have Lee and Stuart tanks for rapid mobility and Tank destroyers (like the wolverine and Jackson) and P38s and B25s and be good at defensive tactics and have naval raiders rather than major fleets.
The purpose would be to play each as a different doctrine and see if light and mobile can beat heavy firepower with the South playing to hold off the North for as long as it can to force a peace.
also political events could see such things as BEF or FEF (french expeditionary forces) joining in. Also French CharB and British Crusader tanks could find their way into this war in a form of reverse lense lease.
hope to finish that if we get a new game.
Those are two examples of things I was working on. hopefully the new version will allow an easier method of creating scenarios to make the game mush more fun.
So good luck to the designers and hope to see this soon !
I have both full versions of TOAW and cant play them on my latest computer so I appricate the windows update.
However would like a bounce a couple of ideas in hopes they might me incorporated sometime in the future.
One suggestion I have is to change the way colors are used in the game.
Sound strange ? it isnt. For some reason in TOAW color was used to represent NOT nationality but rather what formation organization the unit was a part of.
For example all soviet armys for most of the scenario were red background but different units had different forground colors to distinguish what organization they belonged to. And it was incorporated into the game engine.
The problem ? to few colors meant some real limitations to how units could be assigned. In scenarios like Korea that meant some really weird color combinations.
So would like to see the color/organization scheme dropped and color be used to keep track of different units say like armor and guard or elite units. That would be more effective than some organization based color scheme.
And further down the road would love to see some smaller scale battles and maps appear. I personally love battalion sized battles and it was heart breaking to see all the division and corp sized battles in the scenarios.
I myself did some work on some battles I wanted to see in this kind of scale. Here is a short list of battles I started to create but want to finish some time soon.
1)I was working on a battalion sized recreation of the Soviet-Afganistan war. I got a source on many of the major soviet formations and major muhajadeen factions and was working on some good event triggers for this war. Would like some new way to do guerillas for it.
I was doing a battalion sized recreation of a second US civil war set in 1940. What I did was divide the WWII US military divisions into state guard (with some exceptions) based on North/South divison.
Sort of a turtledove loike fictional campaign with even leaders like Patton and Eisenhower taking sides.
HOWEVER in difference to other type scenarios like this I wanted to focus on tactical doctrine being different. For example The north would have the US WWII doctrine of heavy firepower, Naval power and air power. The would have Sherman Tanks and P51s, B17s and Carrier task forces.
The South would have a completely different doctrine. One of mobility and defense. They would have Lee and Stuart tanks for rapid mobility and Tank destroyers (like the wolverine and Jackson) and P38s and B25s and be good at defensive tactics and have naval raiders rather than major fleets.
The purpose would be to play each as a different doctrine and see if light and mobile can beat heavy firepower with the South playing to hold off the North for as long as it can to force a peace.
also political events could see such things as BEF or FEF (french expeditionary forces) joining in. Also French CharB and British Crusader tanks could find their way into this war in a form of reverse lense lease.
hope to finish that if we get a new game.
Those are two examples of things I was working on. hopefully the new version will allow an easier method of creating scenarios to make the game mush more fun.
So good luck to the designers and hope to see this soon !