Page 1 of 1

question: mines and wrecks

Posted: Tue Nov 22, 2005 7:28 am
by davebaldini
1. in the 'ALAMO" scenario you can place all 4 mines in a hex at one time, say 3 remain in the hex after 2 para squads enter it, do you add all 3 mines for a +3 1d6 ROLL OR ARE THERE 3 separate +1 attackes by each mine?

2. do wrecks with their +2 tem afford shaken units a -2 during rally attempts? (ie like woods,buildings,etc.)

RE: question: mines and wrecks

Posted: Wed Nov 23, 2005 2:11 am
by stanguay
Hi Dave !
1. in the 'ALAMO" scenario you can place all 4 mines in a hex at one time, say 3 remain in the hex after 2 para squads enter it, do you add all 3 mines for a +3 1d6 ROLL OR ARE THERE 3 separate +1 attackes by each mine?

Based on how you would handle multiple Claymore mines attacks, I would say you make three attack at 1d6+1 each.

2. do wrecks with their +2 tem afford shaken units a -2 during rally attempts? (ie like woods,buildings,etc.)

Mark said, in a previous post, that units in foxhole do get the benefit of a -2 to their rally roll so I would guess the same can be said for units hiding behind a wreck.