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Help! online games dont save

Posted: Thu Dec 27, 2001 9:16 am
by heintz28
I've upgraded to spwaw7.0 and so has my opponent.
We are now experiencing toruble saving the game during online play.
both of us has verified that the game saves & re-loads correctly in solitary play.
in online play the save screen repeatedly comes up
after a player does a save. when we try to reload
the game states that "player does not have that saved game". (or something similar)

we also noticed that by reloading with the online autosave slot selected the game reloads correctly.

Anybody seeing this behavior?
Maybe we have corrupted downloads or installs?

we have also verified this behavior with a third player in online gaming.

please help... thanks

Posted: Thu Dec 27, 2001 9:29 am
by sebagonzalez
Yeah, that happened to me too. I then uninstalled the game completly and reinstalled it again going poatch by patch to get the V7 again from zero. After this all is working fine by now. Also remember always to save between turns since the autosave feature works like crapp, dont rely on it. A lot of weird stuff happends when relying in the autosave game.

LA WEB DEL SPWAW
http://spwaw.tripod.com/

Posted: Thu Dec 27, 2001 9:32 am
by sebagonzalez
ho, i forgot to mention that i also copied all oob´s from V6.1 and overwritted with them the ones in V7 before playing online again, so maybe the oob´s have something to do with the problem but i really doubt it. Just uninstall and reinstall and tell me what happends.

Posted: Thu Dec 27, 2001 11:49 am
by Redleg
I have not experience this difficulty on-line.

It must be something with your install. I have played perhaps 12-15 battles online with V7. No problems.

You both must have the same OOBs or there will be trouble in paradise. ;-) Same version of the game, also.

Posted: Fri Dec 28, 2001 4:54 am
by heintz28
Thanks for the info...
I'm glad it is just a bad installation and not
a game problem.

I will follow the above advice and pass it on to friends

thanks again... I can always count on a quick
response here <img src="smile.gif" border="0">

Posted: Fri Dec 28, 2001 12:46 pm
by skukko
One thing I did note during testing 7th Online: Host were forced to send savegame each time we before we started. Joiner had to send once his OOBs. I don't know why this did happen but game worked fine like this.

(and remember to send your custom map before starting)

mosh

Posted: Sun Dec 30, 2001 11:12 am
by Stuart Millis
When player one saves, he must not move or shoot until player two has also saved.