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Reduce the price of WitP to .01$
Posted: Tue Nov 29, 2005 2:03 am
by Tom Hunter
First translate it into Chinese
Then sell everyone in China a copy for one cent.
Bingo $1.3 million dollars and over a billion opponents for WitP PBEM!
Hey it's just as clever as any of the other price cut suggestions. [;)]
RE: Reduce the price of WitP to .01$
Posted: Tue Nov 29, 2005 2:11 am
by rogueusmc
ORIGINAL: Tom Hunter
Hey it's just as clever as any of the other price cut suggestions. [;)]
I'd have to agree with you there...[8|]
RE: Reduce the price of WitP to .01$
Posted: Tue Nov 29, 2005 2:23 am
by kumano
language barrierrrrr!!!
The only problem of this game!![:D]
There is a person who is hesitating also for the Japanese to buy this problem,
too.[:(]
RE: Reduce the price of WitP to .01$
Posted: Tue Nov 29, 2005 2:38 am
by Ron Saueracker
Better make victory possible for China then, eh?
RE: Reduce the price of WitP to .01$
Posted: Tue Nov 29, 2005 2:44 am
by Major SNAFU_M
ORIGINAL: Ron Saueracker
Better make victory possible for China then, eh?
Ah. So.
RE: Reduce the price of WitP to .01$
Posted: Tue Nov 29, 2005 2:51 am
by kumano
I wanted to say the thing said selling if a Japanese version came out.[:)]
RE: Reduce the price of WitP to .01$
Posted: Tue Nov 29, 2005 6:20 am
by IS2m
ORIGINAL: Tom Hunter
First translate it into Chinese
Then sell everyone in China a copy for one cent.
Bingo $1.3 million dollars and over a billion opponents for WitP PBEM!
Hey it's just as clever as any of the other price cut suggestions. [;)]
Actually, it works out to 13 million dollars. That makes it an even better idea.
RE: Reduce the price of WitP to .01$
Posted: Tue Nov 29, 2005 6:25 am
by DuckofTindalos
I'm pretty sure it's up to 15 million now. Do the same thing in India, and that adds another 10 million.
RE: Reduce the price of WitP to .01$
Posted: Tue Nov 29, 2005 7:12 am
by Berkut
The problem is that cutting the price to a penny does not guarantee you sell it to any Chinese people anyway.
This is basic econ 101 stuff. When you have a product that has basically zero marginal costs, then your goal is to maximize revenue, pure and simple. You would rather sell 10 at $50 than 7 at $70. Ideally, you simply find the peak of the price/sales curve and price right there.
Of course, it is hard to know where that peak is, and what you REALLY want is for everyone who WILL pay $70 to pay $70, and everyone who will only pay $60 to pay that, and everyone who will only pay $50 to pay that, etc., etc. That is why there are things like "matinees" and "early bird specials" and sales. That is even MORE true for something like WitP. Which is why a graduated cost structure is a good idea, at least in theory. Of cours,e there are other factors involved (if people know it will get cheaper, they might wait and then end up not buying at all, value of continuing support, other products you are selling, perceptions, etc.)
So selling it for $.01 might get you lots of sales, but it is only worthwhile if it gets you enough to make up for the loss in per sales revenue, and at that price even the trivial marginal costs having to do with bandwidth and such becomes a factor.
So no, your suggestion is not really "just as clever". That doesn't mean a price cut is a good idea of course. But apparently it isn't a terrible one, since they just did exactly that...
RE: Reduce the price of WitP to .01$
Posted: Tue Nov 29, 2005 12:05 pm
by DuckofTindalos
He was joking...[8|]
RE: Reduce the price of WitP to .01$
Posted: Tue Nov 29, 2005 12:07 pm
by fabertong
Damn, and I spent all night translating........
RE: Reduce the price of WitP to .01$
Posted: Tue Nov 29, 2005 12:54 pm
by Speedysteve
[:D]
Don't forget Africa either. A huge potential of future players there.
P.S. Need to install electricity to some places first
RE: Reduce the price of WitP to .01$
Posted: Tue Nov 29, 2005 12:55 pm
by DuckofTindalos
Nah, they need some practical use for those new crank-operated laptops.
RE: Reduce the price of WitP to .01$
Posted: Tue Nov 29, 2005 12:57 pm
by Speedysteve
Yeah but imagine how fast they'll have to crank to get enough power to run the AI in WiTP.......[:-]
Electricity is the way forward. Sh*t I forgot need to develop the wheel first
RE: Reduce the price of WitP to .01$
Posted: Tue Nov 29, 2005 1:00 pm
by fabertong
No, for electricity, first you need a kite.
RE: Reduce the price of WitP to .01$
Posted: Tue Nov 29, 2005 1:09 pm
by Speedysteve
Faber we all know from playing hours of Civ that wheels needs to come first. There is no kite option.
RE: Reduce the price of WitP to .01$
Posted: Tue Nov 29, 2005 1:09 pm
by DuckofTindalos
Yeah, get with the program, faber!
RE: Reduce the price of WitP to .01$
Posted: Tue Nov 29, 2005 1:23 pm
by Feinder
For a penny, at least you wouldn't have to worry about competition from the software pirates.
Arrrgh!
-F-
RE: Reduce the price of WitP to .01$
Posted: Tue Nov 29, 2005 1:33 pm
by Speedysteve
Of course the next 'improvement' would be the installation of a despot to 'govern' the place (namely me)...actually crap that exists already in many parts of Africa. Hmm the tech tree appears to be knackered [;)]
RE: Reduce the price of WitP to .01$
Posted: Tue Nov 29, 2005 1:35 pm
by fabertong
I stand by my Kite theory..........