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Hardcore Japanese PBEM tester wanted...

Posted: Tue Nov 29, 2005 2:32 am
by Ron Saueracker
Heyho. Anyone interested in testing a wee mod of the CHS using AB's extended map? I have some ideas and tweaks I'd like to check out.

Basically the CHS with WITP 1.60 build but...

Has an A2A mod much like Nik's. People are requesting that something like Nik's mod be included so why not try it out with CHS production/rates?

Logistics system has been severely altered. 90% of resources on island bases (ie DEI, Australia), India and Burma has been removed and replaced by oil. Only mainland souces remain as per CHS (Japanese Asian continental possesions, Japanese Home Islands, Russia, China, North America). The Middle East and Panama now have larger reource/oil output to compensate). Manila, Batavia and Soerabaja have small munufacuting capability as compensation as well. Panama has small repair yard capability to model Atlantic ports.Reason...to alleviate the 1.25:1 supply/resource dynamic which I believe is too plentiful and eliminates the need for manufacturing supply and shipping it to the front. Should slow the game down drastically and alleviate some of the massive base buildups.

Civilian merchants (AKs) have had their capacity reduced to 20% of CHS caps. Civilian Tankers have had their capacities cut 50%. Military AKAs, AOs, AEs and APs remain the same due to assumption that these are military specific. Reason...to model an abstract civilian economy (alleviates the generic supply model...beans are not bombs).

Device load costs have been doubled for Japanese and Chinese, tripled for Western nations (ie, more equipment, western units required more than the basics Japanese and Chinese units did...SPAM is bulkier than dried rice[;)]) Russia unaltered as I was not going to activate them and they have no shipping as of yet.

Ship max speeds have been cut 10% as these were not utilized on a 24/7 basis as the game allows. This may have positive impact on many things, ability to bombard bases with shoot and scoot runs with impunity from tactical air assets for example.

Ship tower armour removed to make armoured ships more vulnerable to smaller weapons given they were not painted with armour, some areas were unarmoured. Given that tower armour is superfluous to the model I wanted to try this.

CVs benefitting from the 1982 ship damage model (looks alot like the Guadalcanal Campaign model for the Apple IIE) and having armoured decks because of the presence of armour over machinery spaces are now vulnerable. I cut the deck armour value for these ships by 50%.

The more familiar the Japanese player is the better as I want to see how this impacts the production model.

This also has the device modifications for ASW specific to CHS. Seeing as I can't access the members room the beta patches are not an option. They seem unstable as yet anyway.

RE: Hardcore Japanese PBEM tester wanted...

Posted: Wed Nov 30, 2005 2:19 pm
by tsimmonds
PM sent.

RE: Hardcore Japanese PBEM tester wanted...

Posted: Thu Dec 01, 2005 9:58 am
by Ron Saueracker
ORIGINAL: irrelevant

PM sent.

Me too.[:)]