v1.2.16 Beta Posted!
Posted: Thu Dec 01, 2005 10:44 pm
Hi everyone,
The v1.2.16 Beta for Crown of Glory is now available in the Members' Club.
Here's the change list since v1.2.13:
==================================
v1.2.16 Change List (December 1, 2005)
==================================
Changes 1.2.15->1.216
--------------------
* Rule change: Human-controlled armies, corps, and fleets are no longer destroyed while empty and in enemy territory / at sea.
* Rule change: Increased effective howitzer range by 1 hex.
* Rule change: Reduction of income based on game difficulty level is now a reduction of -3.3% for each difficulty level above Normal instead of -5%.
* AI now rejects any treaty that has more than one Surrender clause in it.
* Fixed TCP/IP end of data packet bug.
Changes 1.2.14->1.215
--------------------
* AI Treaty valuations now calculates redundancy for respect neutrality properly.
* Fixed bug in set policy for trade exports.
* AI should now be picking upgrades/empire properly.
* Maximum level of waste is now 90%.
* Reduced economic output at higher game difficulty levels. Economic output for each province is -5% * (Game Difficulty - 3). So the easiest levels result in a net increase to economic output; the hardest level (Bonaparte = level 13) results in a 50% loss to economic output. This reduction affects AI controlled players as well as human players.
* In detailed combat, doubled the bonus from defender's morale when formed infantry are attempting to resist having their formation broken by charging enemy cavalry.
* Increased privateer cost to 200 timber
* Added prompt to confirm DOW from ultimatum
* Conquered provinces now require 9 levels of Courts or 7 levels of Culture to be exempt from all. Waste loss is now doubled in conquered provinces (to a maximum of 90%), but having 7 levels of Courts or 5 levels of Culture reduces waste to the normal level.
* A nation can now only begin a depot chain in a city/port if it owns both the city/port and also owns the province in which the city/port is located.
* Fixed bug involving the interface for unloading units from a ship.
* Fixed bug involving oversized attachment box
* Fixed attachment box button alignment issue
* Now shows protectorate units in attachment box using protectorate flag.
* Conquered countries should now appear on list of players.
Changes 1.2.13->1.214
--------------------
* AI Treaty evaluation problem fixed, needs testing on various treaty types
* AI now checks for self-redundancy with treaties
* Increased color saturation for nation shading on strategic map, feedback appreciated
* Slightly decreased protectorate troop levies
The v1.2.16 Beta for Crown of Glory is now available in the Members' Club.
Here's the change list since v1.2.13:
==================================
v1.2.16 Change List (December 1, 2005)
==================================
Changes 1.2.15->1.216
--------------------
* Rule change: Human-controlled armies, corps, and fleets are no longer destroyed while empty and in enemy territory / at sea.
* Rule change: Increased effective howitzer range by 1 hex.
* Rule change: Reduction of income based on game difficulty level is now a reduction of -3.3% for each difficulty level above Normal instead of -5%.
* AI now rejects any treaty that has more than one Surrender clause in it.
* Fixed TCP/IP end of data packet bug.
Changes 1.2.14->1.215
--------------------
* AI Treaty valuations now calculates redundancy for respect neutrality properly.
* Fixed bug in set policy for trade exports.
* AI should now be picking upgrades/empire properly.
* Maximum level of waste is now 90%.
* Reduced economic output at higher game difficulty levels. Economic output for each province is -5% * (Game Difficulty - 3). So the easiest levels result in a net increase to economic output; the hardest level (Bonaparte = level 13) results in a 50% loss to economic output. This reduction affects AI controlled players as well as human players.
* In detailed combat, doubled the bonus from defender's morale when formed infantry are attempting to resist having their formation broken by charging enemy cavalry.
* Increased privateer cost to 200 timber
* Added prompt to confirm DOW from ultimatum
* Conquered provinces now require 9 levels of Courts or 7 levels of Culture to be exempt from all. Waste loss is now doubled in conquered provinces (to a maximum of 90%), but having 7 levels of Courts or 5 levels of Culture reduces waste to the normal level.
* A nation can now only begin a depot chain in a city/port if it owns both the city/port and also owns the province in which the city/port is located.
* Fixed bug involving the interface for unloading units from a ship.
* Fixed bug involving oversized attachment box
* Fixed attachment box button alignment issue
* Now shows protectorate units in attachment box using protectorate flag.
* Conquered countries should now appear on list of players.
Changes 1.2.13->1.214
--------------------
* AI Treaty evaluation problem fixed, needs testing on various treaty types
* AI now checks for self-redundancy with treaties
* Increased color saturation for nation shading on strategic map, feedback appreciated
* Slightly decreased protectorate troop levies