Any hope for another patch?
Posted: Thu Dec 08, 2005 5:57 am
Gentlemen,
RFTS is a good, inexpensive and enjoyable 4X space game. I was especially pleased with the easy download of the game and its modability (is that a word?). In any case, I have spent many hours of my life fighting off the Hive hordes - the foul buggers can colonize just about any planet! - and hunting down the evil Klaakeen. But I have yet to experience the joy of total victory. I don't even know if there is a victory screen. And why is that, you may ask? No, it is not because of my mediocre playing skills - a sad fact to which I freely admit. It is because of the horrid late-game CTD! I really don't think it is sound-related, as some of the other threads seem to indicate. I think that the little game engine just gets overwhelmed! By late in the game there are usually 4-5 species still breathing, and they could each have several thousand starships. I would guess that it is all too much for RFTS to keep track of! Isn't there a simple way to cap the number of ships each side can have? Or should I play on smaller galaxies (I admit to a weakness for huge galaxies)? Perhaps if there was a maintenance cost for ships, taken our of your RPs each turn? Thank you for your time and please call me -
Kurt
RFTS is a good, inexpensive and enjoyable 4X space game. I was especially pleased with the easy download of the game and its modability (is that a word?). In any case, I have spent many hours of my life fighting off the Hive hordes - the foul buggers can colonize just about any planet! - and hunting down the evil Klaakeen. But I have yet to experience the joy of total victory. I don't even know if there is a victory screen. And why is that, you may ask? No, it is not because of my mediocre playing skills - a sad fact to which I freely admit. It is because of the horrid late-game CTD! I really don't think it is sound-related, as some of the other threads seem to indicate. I think that the little game engine just gets overwhelmed! By late in the game there are usually 4-5 species still breathing, and they could each have several thousand starships. I would guess that it is all too much for RFTS to keep track of! Isn't there a simple way to cap the number of ships each side can have? Or should I play on smaller galaxies (I admit to a weakness for huge galaxies)? Perhaps if there was a maintenance cost for ships, taken our of your RPs each turn? Thank you for your time and please call me -
Kurt