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Supported resolutions

Posted: Fri Dec 16, 2005 10:26 am
by karto
Hi... I'm really looking forward to CoTA (although I had hoped to see it done before christmas [;)] ). Just recently I stumbled upon a big pile of gold to buy me a 24" widescreen LCD (OK - I sold my firstborn to the bank), and I have been dreaming about playing CoTA on this beast. Optimally it plays in the native resolution (1920*1200) but any kind of widescreen resolution would be nice.
So - what are the supported resolutions for CoTA?

RE: Supported resolutions

Posted: Fri Dec 16, 2005 12:17 pm
by Arjuna
karto,

COTA can be played on any monitor capable of displaying 1024 x 768 pixels or greater. Where your screen size is larger in any dimension it will simply extend the side bar and increase the battlemap. You can specify a specific screen format as well. So you'll have no problems.

We appreciate your patience. We're working flat out here at the moment. We want to ensure a robust product and when you have one as big as ours it can take time to wrap things up. But it is looking good.

RE: Supported resolutions

Posted: Fri Dec 16, 2005 11:01 pm
by Mr.Frag
1920x1200 rocks ... I got myself a 23" Apple panel last Xmas, would have gone 30" but no PC based video cards available with Dual-Link DVI (still!) ... you will be in love ... reading manuals with two full pages on screen at once while you sit across the room [:D]

Ray

RE: Supported resolutions

Posted: Sun Dec 18, 2005 6:01 pm
by karto
MMmmhhh... </drooling>

You do know how to build anticipation [:D]
As much as I would like CoTA yesterday, it deserves all the love you give it. It is rare for me to look forward to giving someone money! [:'(]
ORIGINAL: Arjuna

karto,

COTA can be played on any monitor capable of displaying 1024 x 768 pixels or greater. Where your screen size is larger in any dimension it will simply extend the side bar and increase the battlemap. You can specify a specific screen format as well. So you'll have no problems.

We appreciate your patience. We're working flat out here at the moment. We want to ensure a robust product and when you have one as big as ours it can take time to wrap things up. But it is looking good.

RE: Supported resolutions

Posted: Sun Dec 18, 2005 6:50 pm
by MarkShot
Occassionally, I would launch HTTR at 1600x1200 (all you need to do is this in a short cut):

E:\Games\HTTR\HTTR.exe /resolution 1600x1200

I think I once tried 2048x1536, but it didn't work.

Although I couldn't read anything at 1600x1200, it was great for producing big overview maps.

I am running COTA at 1024x768 on a 21" CRT which suits my eyes just fine. :)

---

Maybe one day when I have an array of four UXGA LCD monitors, I'll bug Dave to make the map windowed so that I can have different portions of the battle displayed on different monitors. That should keep Dave busy coding until about 2010!

:)

RE: Supported resolutions

Posted: Mon Dec 19, 2005 12:59 am
by Punch
Don't do that, it'll count as UI work instead of AI work and if I'm still around it'll probably be dumped on me [:(]

[;)]

RE: Supported resolutions

Posted: Mon Dec 19, 2005 11:31 pm
by sterckxe
ORIGINAL: Punch

Don't do that, it'll count as UI work instead of AI work and if I'm still around it'll probably be dumped on me [:(]

[;)]

"Probably" ??? [;)]

Greetz,

Eddy Sterckx

RE: Supported resolutions

Posted: Tue Dec 20, 2005 7:51 am
by RealChuckB
ORIGINAL: MarkShot

Occassionally, I would launch HTTR at 1600x1200 (all you need to do is this in a short cut):

E:\Games\HTTR\HTTR.exe /resolution 1600x1200

I think I once tried 2048x1536, but it didn't work.

Although I couldn't read anything at 1600x1200, it was great for producing big overview maps.

I am running COTA at 1024x768 on a 21" CRT which suits my eyes just fine. :)

---

Maybe one day when I have an array of four UXGA LCD monitors, I'll bug Dave to make the map windowed so that I can have different portions of the battle displayed on different monitors. That should keep Dave busy coding until about 2010!

:)

MarkShot,

I would be interested to learn how you exactly do that. I added the comment "/resolution 1600x1200" to my shortcut, but HTTR always asks me to select one of the three originally supported resolutions and uses them afterwards.

Thanks,

chuck

RE: Supported resolutions

Posted: Tue Dec 20, 2005 8:03 am
by JeF
ORIGINAL: Chuck B.
I would be interested to learn how you exactly do that. I added the comment "/resolution 1600x1200" to my shortcut, but HTTR always asks me to select one of the three originally supported resolutions and uses them afterwards.

The comment field is a don't care. It is the target field you have to modify. You have to edit past the double quote (") if I'm not wrong.

I hope this helps,

JeF.

RE: Supported resolutions

Posted: Tue Dec 20, 2005 2:11 pm
by TheJoat
I just hope they support my resolution to play this in the very near future. [:D]

RE: Supported resolutions

Posted: Tue Dec 20, 2005 2:48 pm
by MarkShot
Here ...

Image

RE: Supported resolutions

Posted: Tue Dec 20, 2005 5:21 pm
by RealChuckB
Markshot,

Thanks a lot - my problem was that I installed HTTR in the default folder, which is "Highway to the Reich" and not "HTTR". If that's the case, it does not work to remove the quotation marks from the "Target" entry.
I simply changed the name of the folder now (and of course the "Start in" entry in the shortcut) and I hope this doesn't create any problems (e.g. with registry entries or the like).

Wow, HTTR looks great in 1600x1200, which is the native resolution of my 20' LCD. Thanks again!

Chuck

RE: Supported resolutions

Posted: Tue Dec 20, 2005 8:48 pm
by MarkShot
Chuck,

Glad you were able to run HTTR at the native resolution.

I don't expect that renaming the directory should break anything other than the default location if you attempt to patch or trying to uninstall the game.

RE: Supported resolutions

Posted: Tue Dec 20, 2005 10:34 pm
by RealChuckB
Why should I ever uninstall it? [:D]

Chuck