Page 1 of 1

TCP/IP...The Clot Thickens

Posted: Sun Dec 18, 2005 2:09 am
by Grand_Armee
Hey EB,
Today Garoco and I got together once again to make online war. Previously he'd been the host, so today I hosted, despite my slower connection speed.

We suffered a few freeze ups which neccessitated my using ctrl+alt+delete.

There were also some older bugs happening like the battles reports showing up in the chat screen.

With Garoco hosting I was unable to make any treaties in over a year of gameplay. The AI advanced no treaties, either.

With me hosting, I was able to make treaties, the AI made treaties, but Garoco was unable to make treaties. On this occasion I took a country that played it's turns after france: Prussia.

My diplomats were able to range about wreaking as much havoc as I wanted. I quickly couped Bavaria and Poland. There were no events reports regarding AI diplomats, though they could be seen flitting from one end of Europe to the other.

Garoco's dips were unable to change their settings after the first move.

On a further experiment I surrendered to France to see if he could author a surrender treaty. He received the message that he had to make a treaty with me, but three attempts brought no treaty and no loss of territory for me. I only suffered a glory penalty for surrendering.

Today, the AI was able to force him to surrender as well as make him cede territories.

All in all, it seems the host has all of the powers whereas the other guy has none.

An interesting side note: The turns went faster with my slower connection hosting. I was a little surprised to discover that as the host I had to click on the "end" button of quick battles in which I'd taken no part.


RE: TCP/IP...The Clot Thickens

Posted: Sun Dec 18, 2005 3:52 am
by garoco
I was unavalaible of: (scenario 1792; Level normal)
takes upgrade (we playing more o less 20 turns)
takes proposal of trade, never I had received a proposal (Explanation: I was avalaible of do them but the opposite never)
it doesnt appears the pop up of surrender or rejected cease of fire

RE: TCP/IP...The Clot Thickens

Posted: Mon Dec 19, 2005 7:13 pm
by ericbabe
We've been working on the TCP/IP issues full time. We've been able to duplicate some of these issues in a 3-player internet game, now we're working on trying to isolate where messages are being lost.

RE: TCP/IP...The Clot Thickens

Posted: Sat Feb 04, 2006 1:58 pm
by garoco
Hi Developers Team
Some minors problems:
Scenario 1792. Ver. 1.2.18. TCPIP.
1.- Today during our game the popup that give a cause bellis in reason of units in territory of a Major Power, the option Declare War doesn´t work against another human oppenent (me: France; Grand Armee: Prussia),and work fine with Spain and Britain but it doesn´t work with Russia, Austria and Turkey( IA´s Major Power). I have a excellente relations with Russia, Austria and Turkey, but they are walking around of my country like if they are at home, violating the neutrality of my country.
2.- IA´s Britain had several ships in homeland, however they can´t join all its ships in a container of Fleet to destroy the mine, always move the same amount of ship in this container of fleet, and I won easy the naval battle. I had catch several ships in York after of invade it.
3.- I have time (more of 4 years) that I don´t look all the IA´s countries upgrade. In fact continue with the same level.