Game freezes at boot up
Posted: Thu Dec 22, 2005 3:39 am
I just purchased Starshatter tonight to take a look at it and the game freezes up when I try to run it. All I see is a black screen after I click the program icon.
I tried two installs, first I upgraded to 4.5.0 and then uninstalled and only upgraded to 4.0.3 on my second full install and both times nothing just a blank screen. I had to power down to get out of the frozen screen, alt-tab and ctrl-alt-del did nothing.
Jim
Here’s a copy of the errlog.txt file:
+====================================================================+
| STARSHATTER 4.0.3 21 Dec 2005, 7:24:27 PM |
+====================================================================+
| |
| Windows XP 5.1 (Build 2600) Service Pack 2 |
| |
| Registered Owner: ************ |
| |
| CPUs Detected: 1 CPU Level: 15.2.4 CPU Speed: 2520 |
| x86 Family 15 Model 2 Stepping 4 |
| GenuineIntel |
| |
| 1024 MB RAM 2460 MB Max Swap 2220 MB Avail Swap |
| |
| DirectX 7 installed. |
| DDRAW 5.03.2600.2180 (xpsp_sp2_rtm.040803-2158) |
| D3DIM 5.1.2600.0 (xpclient.010817-1148) |
| DINPUT 5.03.2600.2180 (xpsp_sp2_rtm.040803-2158) |
| DPLAY 5.00.2134.1 |
| DSOUND 5.3.2600.2180 (xpsp_sp2_rtm.040803-2158) |
| DMUSIC 5.3.2600.2180 (xpsp_sp2_rtm.040803-2158) |
| |
| |
| NVIDIA GeForce4 Ti 4600 |
| |
+====================================================================+
Initializing Game
Request 800x600x32 mode
Request DirectX 7 Hardware Rendering mode
Request Primary 3D card
Gamma Level = 128
Initializing instance...
Window created.
Instance initialized.
Initializing game...
********************************
* Direct 3D version 7 *
********************************
SoundCardD3D Primary Buffer Format:
bits: 16
chls: 2
rate: 22050
Created video object.
VideoDX7 Fullscreen: Using double buffered video memory surface
VideoDX7: Found attached surface.
DDSCAPS_3DDEVICE
DDSCAPS_BACKBUFFER
DDSCAPS_COMPLEX
DDSCAPS_FLIP
DDSCAPS_LOCALVIDMEM
DDSCAPS_VIDEOMEMORY
Preparing to enumerate Z Buffers...
driver_index = 1
GUID: 84e63de0-46aa-11cf-816f-0000c020156e
VD3D_ZBufferEnum:
VD3D_ZBufferEnum:
VD3D_ZBufferEnum:
Creating Z Buffer (800 x 600)
VideoDX7: Created Z Buffer (depth = 32)
Supported Texture Formats:
1) 15-bit True color RGB 555
2) 16-bit True color RGBA 5551
3) 16-bit True color RGBA 4444
4) 16-bit True color RGB 565
5) 24-bit True color RGB 888
6) 32-bit True color RGBA 8888 <== SOLID <== TRANSPARENT <== TRANSLUCENT <== INDEXED
7) 16-bit True color RGB 880
8) 16-bit True color RGB 556
9) 24-bit True color RGB 888
10) 0-bit True color RGB 000
11) 0-bit True color RGB 000
12) 0-bit True color RGB 000
13) 0-bit True color RGB 000
14) 0-bit True color RGB 000
15) Palette 256
VideoDX7: Checking for gamma support. ddcaps.dwCaps2 = 606afe7c
GAMMA SUPPORTED
Created screen object.
Palette loaded.
Established requested video parameters.
Loading Ranks and Medals
Loaded key.cfg
Starshatter::InitGame() create joystick
I tried two installs, first I upgraded to 4.5.0 and then uninstalled and only upgraded to 4.0.3 on my second full install and both times nothing just a blank screen. I had to power down to get out of the frozen screen, alt-tab and ctrl-alt-del did nothing.
Jim
Here’s a copy of the errlog.txt file:
+====================================================================+
| STARSHATTER 4.0.3 21 Dec 2005, 7:24:27 PM |
+====================================================================+
| |
| Windows XP 5.1 (Build 2600) Service Pack 2 |
| |
| Registered Owner: ************ |
| |
| CPUs Detected: 1 CPU Level: 15.2.4 CPU Speed: 2520 |
| x86 Family 15 Model 2 Stepping 4 |
| GenuineIntel |
| |
| 1024 MB RAM 2460 MB Max Swap 2220 MB Avail Swap |
| |
| DirectX 7 installed. |
| DDRAW 5.03.2600.2180 (xpsp_sp2_rtm.040803-2158) |
| D3DIM 5.1.2600.0 (xpclient.010817-1148) |
| DINPUT 5.03.2600.2180 (xpsp_sp2_rtm.040803-2158) |
| DPLAY 5.00.2134.1 |
| DSOUND 5.3.2600.2180 (xpsp_sp2_rtm.040803-2158) |
| DMUSIC 5.3.2600.2180 (xpsp_sp2_rtm.040803-2158) |
| |
| |
| NVIDIA GeForce4 Ti 4600 |
| |
+====================================================================+
Initializing Game
Request 800x600x32 mode
Request DirectX 7 Hardware Rendering mode
Request Primary 3D card
Gamma Level = 128
Initializing instance...
Window created.
Instance initialized.
Initializing game...
********************************
* Direct 3D version 7 *
********************************
SoundCardD3D Primary Buffer Format:
bits: 16
chls: 2
rate: 22050
Created video object.
VideoDX7 Fullscreen: Using double buffered video memory surface
VideoDX7: Found attached surface.
DDSCAPS_3DDEVICE
DDSCAPS_BACKBUFFER
DDSCAPS_COMPLEX
DDSCAPS_FLIP
DDSCAPS_LOCALVIDMEM
DDSCAPS_VIDEOMEMORY
Preparing to enumerate Z Buffers...
driver_index = 1
GUID: 84e63de0-46aa-11cf-816f-0000c020156e
VD3D_ZBufferEnum:
VD3D_ZBufferEnum:
VD3D_ZBufferEnum:
Creating Z Buffer (800 x 600)
VideoDX7: Created Z Buffer (depth = 32)
Supported Texture Formats:
1) 15-bit True color RGB 555
2) 16-bit True color RGBA 5551
3) 16-bit True color RGBA 4444
4) 16-bit True color RGB 565
5) 24-bit True color RGB 888
6) 32-bit True color RGBA 8888 <== SOLID <== TRANSPARENT <== TRANSLUCENT <== INDEXED
7) 16-bit True color RGB 880
8) 16-bit True color RGB 556
9) 24-bit True color RGB 888
10) 0-bit True color RGB 000
11) 0-bit True color RGB 000
12) 0-bit True color RGB 000
13) 0-bit True color RGB 000
14) 0-bit True color RGB 000
15) Palette 256
VideoDX7: Checking for gamma support. ddcaps.dwCaps2 = 606afe7c
GAMMA SUPPORTED
Created screen object.
Palette loaded.
Established requested video parameters.
Loading Ranks and Medals
Loaded key.cfg
Starshatter::InitGame() create joystick