AIO Deceit
Posted: Mon Dec 26, 2005 1:45 pm
I was wondering if the AIO will be capable of deceit - ie if it will be capable of making moves designed to confound the opponent, or to lead her into thinking that something else is on the agenda than what is actually planned. An example of this would be Germany putting an AMPH on the track in S/O-39 for no other reason than to deter a strong CW troop presence in Egypt (by making him belive that an invasion of the UK might be planned, even though the German player really has no other thoughts than to take on the USSR in 41.)
Naturally, these moves are difficult to implement, as they are very dependant on the opponent actually falling for the ruse to be effective. But in the example above, if CW decides to build a few extra crappy GARR-units or whatnot to protect Edinburgh or Hull instead of an additional LND or two, or if he decides not to reinforce Suez as much as he would have needed, in order to protect his home country instead, those three BP (or six if you finish the AMPH) might be worth a lot more to the axis than an extra INF or two.
Naturally, these moves are difficult to implement, as they are very dependant on the opponent actually falling for the ruse to be effective. But in the example above, if CW decides to build a few extra crappy GARR-units or whatnot to protect Edinburgh or Hull instead of an additional LND or two, or if he decides not to reinforce Suez as much as he would have needed, in order to protect his home country instead, those three BP (or six if you finish the AMPH) might be worth a lot more to the axis than an extra INF or two.