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Player made mods

Posted: Wed Dec 28, 2005 7:41 pm
by whippleofd
Which one do you use, and why? I've heard of the CHS (though don't know much about it) and I've taken a look at Nik's mod 4.2.

Since I upgraded to 1.6 this morning, might as well go ahead and make a decision on which mod to use, if any; prior to starting up a new game.

Thanks in advance!

Whipple

RE: Player made mods

Posted: Wed Dec 28, 2005 7:44 pm
by Nikademus
if you decide to use mine, you might want to hold up just a little longer....i'm about ready to deploy 5.0 which has some important tweaks and additions. They'll be two offerings as well....Grand campaign and 42A 5/42 start.

RE: Player made mods

Posted: Wed Dec 28, 2005 7:47 pm
by scout1
Sure, now you tell us ....[;)]

Just what are the major tweaks ?

RE: Player made mods

Posted: Wed Dec 28, 2005 7:57 pm
by Nikademus
Corrected a couple stock OOB boo boo's that translated into the mod had a negative impact on game play.

General Flak adjustment and specific adjustment for the SRA to better represent the area during the time period of 12/41.

Fixed the Zero (was nerfed in 4.2)

Scrubbed the UK carriers

Scrubbed Allied plane production

Shinano airgroup altered.

Burma resource adjustment

Corrected Burma JAAF/JNAF OOB (42A scenario)

*

See Speedy's AAR for a preview.


RE: Player made mods

Posted: Wed Dec 28, 2005 8:02 pm
by DuckofTindalos
You couldn't have scrubbed the Shinano herself? Completely out of the game?

RE: Player made mods

Posted: Wed Dec 28, 2005 8:04 pm
by Nikademus
Awwww.....i have a soft spot for her.......consigned to become a carrier (shudder!)

RE: Player made mods

Posted: Wed Dec 28, 2005 8:27 pm
by Lt. Calley
I haven't tried any mods yet myself, but one reason I've stayed away from them is the impression I got from the forum that some of them might expose you to more bugs than the stock game.

RE: Player made mods

Posted: Wed Dec 28, 2005 8:31 pm
by Bradley7735
ORIGINAL: Nikademus

Awwww.....i have a soft spot for her.......consigned to become a carrier (shudder!)

Hey Nik,

I assume you increased the size of her airgroups. If so, how big did you make them? Just curious. (btw, I think increasing Shinano's airgroup is a good thing.)

RE: Player made mods

Posted: Wed Dec 28, 2005 8:33 pm
by 2ndACR
Hopefully around 90 a/c. At least then she would be useful for her cost.

I always had a soft spot for Lemurs mods.

RE: Player made mods

Posted: Wed Dec 28, 2005 8:34 pm
by Bradley7735
ORIGINAL: Lt. Calley

I haven't tried any mods yet myself, but one reason I've stayed away from them is the impression I got from the forum that some of them might expose you to more bugs than the stock game.

this is not really true. OOB changes do not result in Bugs. Sure, you could have some newbie making a mod and have the artwork pulling from the wrong locations and such. But, if you use any of the more popular mods (Nik, Pry, CHS, IS, etc) you should not have any bugs that are not already included in the stock scenarios.

Yes, it's possible that you might have OOB errors, but certainly not as many as the stock scenarios already have.

Go Mod. I'm a CHS fan, but I follow Nik's stuff pretty well. I'd love to see a combo mod of CHS, Nik and Pry. And for you "what if" fans, IS is pretty damn cool.

RE: Player made mods

Posted: Wed Dec 28, 2005 8:35 pm
by Banquet
I love your mod Nik, and I'm looking forward to trying this one.
ORIGINAL: Nikademus
Scrubbed the UK carriers

But what's that mean?!


RE: Player made mods

Posted: Wed Dec 28, 2005 8:38 pm
by DuckofTindalos
ORIGINAL: Nikademus

Awwww.....i have a soft spot for her.......consigned to become a carrier (shudder!)

She's out of my mod. The Japanese decided to go insane and build a 20-inch gunned battleship instead![:D]

RE: Player made mods

Posted: Wed Dec 28, 2005 9:03 pm
by Nikademus
ORIGINAL: Banquet

Scrubbed the UK carriers


But what's that mean?!


changed their squadron musters in terms of numbers and aircraft type.



RE: Player made mods

Posted: Wed Dec 28, 2005 9:05 pm
by Nikademus
ORIGINAL: Bradley7735

Hey Nik,

I assume you increased the size of her airgroups. If so, how big did you make them? Just curious. (btw, I think increasing Shinano's airgroup is a good thing.)

Havn't finished her yet. But it will appropriate to her size. [;)]

RE: Player made mods

Posted: Wed Dec 28, 2005 9:39 pm
by TheElf
Whatevey you decide, make sure you get the right art for the Scenario you choose. Some mods like CHS REQUIRE you mod the plane and Ship art. It uses equipment that is not resident in the stock game. Alikchi's Iron Storm mod (based on the CHS) is a cool alternative history mod with all kinds of new ships and politcal overtones.

I am personally waiting for Nik to attach his Mod to the CHS so I can have all the OOB improvement of the CHS and all the tweaks of Nik's Mod <ducks to avoid Nik's backhand, grins and runs off>

RE: Player made mods

Posted: Wed Dec 28, 2005 9:49 pm
by Nikademus
darrrr.................art? [:'(]

RE: Player made mods

Posted: Wed Dec 28, 2005 10:36 pm
by wild_Willie2
love your mod Nik, and I'm looking forward to trying this one.

Hi Nik.
I am seriously thinking about using your mod, but could you (again [;)]) specify what you have done exactly to the game..

Never mind the OOB stuff (do not care about that), but if I remember correctly you "tweaked" air to air combat and
"Flak" efficiently. Hope A-A efficiency went down and FLAK efficiency went UP ;) .

How dit you do this (again ;) )?, I can remember that you where tinkering with A-A weapons (reducing effectives and increasing amour )

Please beam your knowledge fro your spacecraft onto my screen.

Thanks

William

RE: Player made mods

Posted: Thu Dec 29, 2005 12:37 am
by Admiral DadMan
ORIGINAL: Nikademus

Corrected a couple stock OOB boo boo's that translated into the mod had a negative impact on game play.

General Flak adjustment and specific adjustment for the SRA to better represent the area during the time period of 12/41.

Fixed the Zero (was nerfed in 4.2)

Scrubbed the UK carriers

Scrubbed Allied plane production

Shinano airgroup altered.

Burma resource adjustment

Corrected Burma JAAF/JNAF OOB (42A scenario)

*

See Speedy's AAR for a preview.


Crap I'm going to have to re-edit your new mod to make my "Mega Follies of Admiral DadMan" Mod... again...

RE: Player made mods

Posted: Thu Dec 29, 2005 2:02 pm
by Nikademus
I am seriously thinking about using your mod, but could you (again ) specify what you have done exactly to the game..

ho boy. "alot" [;)] Best bet is to read the FAQ or wait for new version which will have a rewritten FAQ (a bit more comprehensive)
Never mind the OOB stuff (do not care about that), but if I remember correctly you "tweaked" air to air combat and
"Flak" efficiently. Hope A-A efficiency went down and FLAK efficiency went UP ;) .

A2A 'efficiency' went down. (no uber CAP) Flak efficiency was reduced slightly from the 4.2 standard overall. Corrected a couple OOB bugs that made some ship based flak too powerful causing some nerfing. New FAQ will explain in more detail. Thx for your interest. Should be completed in a short bit.

RE: Player made mods

Posted: Thu Dec 29, 2005 2:06 pm
by Cpt Sherwood
OK then, in holding pattern. [:)]