will AI be improved greatly?
Posted: Wed Dec 28, 2005 9:32 pm
perhaps someone else has talked about this issue here before, I would like to stress the importance of a completely new, much more intelligent AI. I have played this game in all these years since its release, though the maps are big(which I like), OOB very accurate at the start of game, due to extremly poor AI, the game became too easy for human player.
I rememebr there are at least these following problems of AI
(1)they like to stack all in one tile, 9 formidable units in the single tile, easily rounded up by me and anniliated in 2 terms, otherwise they can establish a very good defense line
(2)they like frontal assault, even if the terrain and opposing forces are so infavorite to them, in one huge desert fox campaign (scenario from game depot site), I just put my British forces near Al Aghelia,organize a strong defense line, with formidable artilerry support, the desert fox leads all his elite panzer troops, they literally die like ants in frontal assult, they never think about diverse attack or use their artilerry , they just come , assult and die, no more fun to fight against such a stupid AI
(3) the don't use their weapons wisely, in another desert fox huge scenario, Italian mass forces attacked my British army new sollum after advancing 20 tiles, they were decimated very easily by me, later I turn the axis in manual to see how they organize their attack, to my great surprise, ALL their artillery remains 20 tiles behind their assaulting troops, staying immobile for 20 turns, I mean All the artilery units
without hugh enhancement to AI of COW, I don't think I will try the new version from SPWAW
the old "campaign series "has a much better AI, in a lot of instances I was nearly defeated by AI in CS, in COW, only once in Bulge 1944 scenario, I was defeated( a shame, defeated by AI..., but in computer +2 level)
I rememebr there are at least these following problems of AI
(1)they like to stack all in one tile, 9 formidable units in the single tile, easily rounded up by me and anniliated in 2 terms, otherwise they can establish a very good defense line
(2)they like frontal assault, even if the terrain and opposing forces are so infavorite to them, in one huge desert fox campaign (scenario from game depot site), I just put my British forces near Al Aghelia,organize a strong defense line, with formidable artilerry support, the desert fox leads all his elite panzer troops, they literally die like ants in frontal assult, they never think about diverse attack or use their artilerry , they just come , assult and die, no more fun to fight against such a stupid AI
(3) the don't use their weapons wisely, in another desert fox huge scenario, Italian mass forces attacked my British army new sollum after advancing 20 tiles, they were decimated very easily by me, later I turn the axis in manual to see how they organize their attack, to my great surprise, ALL their artillery remains 20 tiles behind their assaulting troops, staying immobile for 20 turns, I mean All the artilery units
without hugh enhancement to AI of COW, I don't think I will try the new version from SPWAW
the old "campaign series "has a much better AI, in a lot of instances I was nearly defeated by AI in CS, in COW, only once in Bulge 1944 scenario, I was defeated( a shame, defeated by AI..., but in computer +2 level)
