Convoys, Resources and Production
Posted: Sat Dec 31, 2005 6:32 am
I know a lot of attention is being placed on counter and map design, but I wanted to vent some frustration about what I feel is the weakest and most frustrating part of CWIF: CONTROLLING THE FLOW OF RESOURCES AND OIL TO FACTORIES.
The Check Production step should be a helpful tool, but I find it difficult to control or even to understand why it does what it does. It works well enough for land powers, but for the CW it is maddening. Frequently it will not let me assign resources and oil to factories when I know I have sufficient CPs and ports to support the transport.
Now, I am far from infallible so, if there is a reason why it won't let me send a Canadian resource to a Canadian factory instead of sending it to Australia or India, then it should explain why.
In the game I'm playing now I've got American and Canadian oil being burned in British factories while Canadian resources are being wasted. Is there some WiF rule that demands this? I don't think so. I try to assign default factories to no avail. If there is some rule I'm missing, it should tell me what it is rather than merely refusing to follow orders.
Like I said, I've been wrong many times and the computer is usually right. But, at least it should tell you why it won't let you do something.
On the other hand, I have deep suspicions that the logic is screwed up somehow and I hope Steve has plans to overhaul the system. I, for one, would be happy to volunteer to playtest this particular module into the turf!
Peter
The Check Production step should be a helpful tool, but I find it difficult to control or even to understand why it does what it does. It works well enough for land powers, but for the CW it is maddening. Frequently it will not let me assign resources and oil to factories when I know I have sufficient CPs and ports to support the transport.
Now, I am far from infallible so, if there is a reason why it won't let me send a Canadian resource to a Canadian factory instead of sending it to Australia or India, then it should explain why.
In the game I'm playing now I've got American and Canadian oil being burned in British factories while Canadian resources are being wasted. Is there some WiF rule that demands this? I don't think so. I try to assign default factories to no avail. If there is some rule I'm missing, it should tell me what it is rather than merely refusing to follow orders.
Like I said, I've been wrong many times and the computer is usually right. But, at least it should tell you why it won't let you do something.
On the other hand, I have deep suspicions that the logic is screwed up somehow and I hope Steve has plans to overhaul the system. I, for one, would be happy to volunteer to playtest this particular module into the turf!
Peter