The state of the game as I see it
Posted: Tue Jan 03, 2006 9:53 pm
I am loving the game and this is becoming my favorite wargame.
Compared to WitP there are few problems.
WPO still have scores of minor issues and one major problem.
I am going to lay out a few of them and maybe tanker and others will comment on them.
1. The British need a base to do merchant conversions.
I am not even sure if British ships can convert, I have never sailed one all the way to Mare to try.
Assuming they can, there needs to be a base to do this at.
Karachi or Columbo or Diamond Harbour or Trincomalee would work
Trincomalee gets my pick
If British ships cannot conver then it would be nice for a future patch to let them convert.
2. If at all possible there needs to be a scout and shadow mission type.
It is very hard to scout in this game given that it is the spawn of WitP which relied on airplanes.
A scout mission would enter into combat to identify ship types and numbers and break off ASAP, most of the time before shots were fired.
A shadow TF would hook itself to an enemy TF and follow it never entering into combat.
It would be based on ship speeds, commanders, weather etc etc
3. The Dutch need repair facilities, makes no sense for them to have a navy but not the facilities to repair and mantain it.
I would give Soerabaja a 25 repair port and Batavia a 15
Now the one major issue.
I hate to use the word broken, but right now that is what sub combat is.
Completly
In playing my own games and reading AARs
Sub are overpowered and are in no way resemble 1920s combat subs.
They simply do not attack on the surface. And they are able to get into attack posistion way too often.
Subs should get their share of kills. But at the moment they are the equal of battleships in power.
Plus since they never attack on the surface they are pretty much invulnerable.
A major reworking needs to happen.
Three things need to happen.
1. They must attack on the surface more often against every from DD level on down.
This is true 1920s sub doctrine
2. They need to have accidents. Random battery explosions, random malfunctions.
etc.
Subs need to be damaged or lost. That is how most subs pre-WW2 were lost
3. They need to have fewer attack chances.
Subs were good scouts. This should not be reduced. They should enter the combat screen and be able to identify ships for scouting purposes.
But more often than not a message needs to appear saying something to the effect of
'Sub cannot posistion itself for attack'
Subs underwater were slow and could not oftentimes get into posistion to launch an attack.
95/100 sub combat routines should be on the surface.
Underwater attacks against warships should be rare but should still happen.
Surface commanders who are not mindful of subs should pay. But subs should not be the godlike weapon they are now.
Those are the biggest issues I see.
Feel free to comment
Compared to WitP there are few problems.
WPO still have scores of minor issues and one major problem.
I am going to lay out a few of them and maybe tanker and others will comment on them.
1. The British need a base to do merchant conversions.
I am not even sure if British ships can convert, I have never sailed one all the way to Mare to try.
Assuming they can, there needs to be a base to do this at.
Karachi or Columbo or Diamond Harbour or Trincomalee would work
Trincomalee gets my pick
If British ships cannot conver then it would be nice for a future patch to let them convert.
2. If at all possible there needs to be a scout and shadow mission type.
It is very hard to scout in this game given that it is the spawn of WitP which relied on airplanes.
A scout mission would enter into combat to identify ship types and numbers and break off ASAP, most of the time before shots were fired.
A shadow TF would hook itself to an enemy TF and follow it never entering into combat.
It would be based on ship speeds, commanders, weather etc etc
3. The Dutch need repair facilities, makes no sense for them to have a navy but not the facilities to repair and mantain it.
I would give Soerabaja a 25 repair port and Batavia a 15
Now the one major issue.
I hate to use the word broken, but right now that is what sub combat is.
Completly
In playing my own games and reading AARs
Sub are overpowered and are in no way resemble 1920s combat subs.
They simply do not attack on the surface. And they are able to get into attack posistion way too often.
Subs should get their share of kills. But at the moment they are the equal of battleships in power.
Plus since they never attack on the surface they are pretty much invulnerable.
A major reworking needs to happen.
Three things need to happen.
1. They must attack on the surface more often against every from DD level on down.
This is true 1920s sub doctrine
2. They need to have accidents. Random battery explosions, random malfunctions.
etc.
Subs need to be damaged or lost. That is how most subs pre-WW2 were lost
3. They need to have fewer attack chances.
Subs were good scouts. This should not be reduced. They should enter the combat screen and be able to identify ships for scouting purposes.
But more often than not a message needs to appear saying something to the effect of
'Sub cannot posistion itself for attack'
Subs underwater were slow and could not oftentimes get into posistion to launch an attack.
95/100 sub combat routines should be on the surface.
Underwater attacks against warships should be rare but should still happen.
Surface commanders who are not mindful of subs should pay. But subs should not be the godlike weapon they are now.
Those are the biggest issues I see.
Feel free to comment


