COG as a campaign moderator
Posted: Tue Jan 10, 2006 11:11 pm
I don't know how many of you lot play Napoleonic miniatures in addition to the computer games. I'm willing to bet it's more than a small percentage who _would_ play with miniatures if you don't actually own the miniatures themselves.
I've been miniature wargaming since the late '70s, at least in a mass battles style and I do so now when I am lucky enough to find an opponent with a full kit.
I'm currently working on an 1805 French army in 6mm using "Grand Armee" (a grand tactical rules set).
I do think COG would make an excellent miniature campaign moderator. With a few minor feature additions, those of us who "push lead" will have a powerful tool for our other hobby.
I feel we'd see more sales of COG as a result, by virtue of the additional exposure of the software in action.
So, although I have mentioned some of these items elsewhere, I'd like to clearly state what features, if added, would make COG not only an excellent game, but a worthy campaign tool as well.
1) Ability to modify unit costs and construction time.
2) Ability to modify unit size during any point of the orders phase as well as after a battle during the resolution part of a turn.
3) Ability to add/delete commanders during a turn.
4) Ability to print the OOBs for each side prior to conducting a battle.
5) Ability to choose to "fight on the tabletop" in addition to quick and detailed battles.
6) Ability to decrease/increase operational movement speeds.
There are a few more features that would be useful, but these would make for a campaign moderator that could be used properly.
If this can't happen for COG, I'd sure like to see it for COGII.
I'd not mind paying an additional $10 to unlock the campaign tool portion of the game, either. I feel it would be well worth the investment.
I've been miniature wargaming since the late '70s, at least in a mass battles style and I do so now when I am lucky enough to find an opponent with a full kit.
I'm currently working on an 1805 French army in 6mm using "Grand Armee" (a grand tactical rules set).
I do think COG would make an excellent miniature campaign moderator. With a few minor feature additions, those of us who "push lead" will have a powerful tool for our other hobby.
I feel we'd see more sales of COG as a result, by virtue of the additional exposure of the software in action.
So, although I have mentioned some of these items elsewhere, I'd like to clearly state what features, if added, would make COG not only an excellent game, but a worthy campaign tool as well.
1) Ability to modify unit costs and construction time.
2) Ability to modify unit size during any point of the orders phase as well as after a battle during the resolution part of a turn.
3) Ability to add/delete commanders during a turn.
4) Ability to print the OOBs for each side prior to conducting a battle.
5) Ability to choose to "fight on the tabletop" in addition to quick and detailed battles.
6) Ability to decrease/increase operational movement speeds.
There are a few more features that would be useful, but these would make for a campaign moderator that could be used properly.
If this can't happen for COG, I'd sure like to see it for COGII.
I'd not mind paying an additional $10 to unlock the campaign tool portion of the game, either. I feel it would be well worth the investment.