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Trouble with some big guns...
Posted: Thu Jan 12, 2006 10:28 pm
by DuckofTindalos
After many a moon, I've finally gotten around to doing a little testing on my mod, and I thought I'd start out with some of the heavies. So I unpacked my pet sea monster, the Satsuma.
Now, as the screenshot below tells you, a problem has arisen. The Satsuma has 4*2 20.1-inch guns, a new device added in slot 65. As illustrated, the Satsuma doesn't seem to have ANY guns at all! The only thing I can think of is that slot 65 isn't usable for ship devices; I've seen that before, but only in much higher slot numbers.
Anybody have any ideas?

RE: Trouble with some big guns...
Posted: Thu Jan 12, 2006 10:48 pm
by CobraAus
Anybody have any ideas?
the only thing I can think of is when you modifed/created the ship class did you also reset
the ship in the ships database
(that is move ship off its class then back again to pick up changes)
Cobra Aus
RE: Trouble with some big guns...
Posted: Thu Jan 12, 2006 10:58 pm
by DuckofTindalos
That's not it, but thanks anyway, Cobra...
RE: Trouble with some big guns...
Posted: Thu Jan 12, 2006 11:28 pm
by bstarr
Does the number of turrets divide equally into the number of guns? In other words, 4 guns in 2 turrets, okay. 4 guns in 3 turrets, not okay.
Also, make sure you gave the gun ammo. I've forgotten to do that before.
show us a pic of the "class" and the "ship" database. That might help.
bs
RE: Trouble with some big guns...
Posted: Thu Jan 12, 2006 11:37 pm
by Ron Saueracker
ORIGINAL: Terminus
After many a moon, I've finally gotten around to doing a little testing on my mod, and I thought I'd start out with some of the heavies. So I unpacked my pet sea monster, the Satsuma.
Now, as the screenshot below tells you, a problem has arisen. The Satsuma has 4*2 20.1-inch guns, a new device added in slot 65. As illustrated, the Satsuma doesn't seem to have ANY guns at all! The only thing I can think of is that slot 65 isn't usable for ship devices; I've seen that before, but only in much higher slot numbers.
Anybody have any ideas?
The lovely editor is a bit of a pig. One has to go into the individual ship screen and reinsert the ship class number for each member of the class. Of course, one could use the utility out there (can't remember who made it but I think it is called WITPCHK)
RE: Trouble with some big guns...
Posted: Thu Jan 12, 2006 11:41 pm
by DuckofTindalos
Class data:

RE: Trouble with some big guns...
Posted: Thu Jan 12, 2006 11:42 pm
by DuckofTindalos
Ship Data:

RE: Trouble with some big guns...
Posted: Fri Jan 13, 2006 12:36 am
by bstarr
This is really a shot in the dark, but try reducing the turret armor. There are several places in this game where numbers have certain ceilings. Remember the "super-accurate bombers over 30000 feet" fiasco?
RE: Trouble with some big guns...
Posted: Fri Jan 13, 2006 6:06 am
by bradfordkay
"Does the number of turrets divide equally into the number of guns? In other words, 4 guns in 2 turrets, okay. 4 guns in 3 turrets, not okay."
Hmmm.... 10 guns in 3 turrets, not okay?
Tell it to the Brits...
[:'(]
RE: Trouble with some big guns...
Posted: Fri Jan 13, 2006 6:13 am
by Tankerace
Term, send me the scenario and I'll look at it for you.
RE: Trouble with some big guns...
Posted: Fri Jan 13, 2006 6:14 am
by Tankerace
Probably a dumb question, what class slot is it in?
RE: Trouble with some big guns...
Posted: Fri Jan 13, 2006 6:45 am
by DuckofTindalos
ORIGINAL: Tankerace
Probably a dumb question, what class slot is it in?
Slot 6, and its only upgrade is in slot 615.
RE: Trouble with some big guns...
Posted: Fri Jan 13, 2006 6:54 am
by Nikademus
its the effect rating. You've passed a threshold

RE: Trouble with some big guns...
Posted: Fri Jan 13, 2006 7:16 am
by Nikademus
I did some quick testing, the threshold appears to be a cumulative value meaning its not the specific device that went over the magic number, it was the cumulative effect values of all gun devices. After removing all other weapons and leaving just the effect=4000 20.1in guns in place, the gun value reappeared:

RE: Trouble with some big guns...
Posted: Fri Jan 13, 2006 7:17 am
by Nikademus
I also noted that the guns will still fire and cause damage so the threshold appears to only impact the gun value calculation as displayed on the TF screen, not the actual device itself.

RE: Trouble with some big guns...
Posted: Fri Jan 13, 2006 7:18 am
by Nikademus
Arizona, after TWO hits by these guns of Term'ites'

RE: Trouble with some big guns...
Posted: Fri Jan 13, 2006 7:19 am
by DuckofTindalos
Hmm, I did some testing myself, putting Satsuma against the Montana, and I never saw a single 20-inch hit. Apparently, they just missed?
RE: Trouble with some big guns...
Posted: Fri Jan 13, 2006 7:20 am
by Nikademus
Yes.
The first test i did with an unaltered version did score a 20inch hit on a CL. They don't hit very often....but when they do...aiee
RE: Trouble with some big guns...
Posted: Fri Jan 13, 2006 7:22 am
by Nikademus
you may want to consider lowering the effect value anyway. As you can see with Arizona, they do a hell of a lot of damage per hit. Remember the game has only an all-critical hit location model.
RE: Trouble with some big guns...
Posted: Fri Jan 13, 2006 7:22 am
by DuckofTindalos
(Ramming a 4,000 pound shell into the tube)...
"Hey Baka Gaijin, catch!"[:D]