ORIGINAL: KG Erwin
Where you been , man ? The game is undergoing some changes. Get with the program and read about the new options. [:'(]
Firstly and lest face it this type of approach is what I would consider not useful.
As mentioned in some other thread that interestingly enough NO one has bothered to make comment on, with words to the effect how about for 2006 NO BITCHING
To be honest Gunny this type of comment of yours fits into that concept.
Now before you jump up and down and have fit lest take some issues with things FACTUALLY!
Mike as we all know has made many posts here in this forum re the various values for the OOBs and how that should be constructed. This has covered such issues as Fire Control, unit size etc. These as we now can discover are available to us as gamers to correct the various OOBs used.
This is a great arrangement as NOW all OOBS have some level of consistency.
Further Mike has spent some time as you and also Ably well know on working out a good standard costing system.
Ok so there are some teething problems from what I can read. Nothing is perfect and life is a bitch.
BUT there is some basis of standardisation AT LAST!
So what has been done is in my opinion GREAT.
For all that work Mike needs a huge applause from all gamers.
Now we come to the real touchy points that many have raised that is the various experience/moral etc levels of nations.
Here I think you will find Mau Fox has some real comments and to tell him to “Get with the program” is a useful as a hole in the head.
Ok so what is actually going on???
Now from your scattered posts both here and at the SPWAW Depot there was mention of possibly an editor to adjust nation’s Leadership, experience etc. I think from memory that was meant to be built inside the Mech.exe file.
Ok so this has not happened, and it’s not your fault.
Actually as we all know quite well it will only occur when Mike has the time to do it. I also really doubt anyone here is in disagreement about that time issue. Every one does realise that this work is being done in Mike’s spare time and again we are highly grateful for that work on his part.
So in general it might just be a good case of NOT pre-empting Mikes’s work till he has the available time to do that. It is not fair on Mike nor on us the other gamers.
The next matter that Mau Fox does raise is in essence the perceptions of the game itself.
What are the players really expecting from the game?
Are they actually expecting some form of tactical game or something relating to a combat simulator?
This is actually the whole basis of what we want from SPWAW. Let’s face it we are only at best talking of at best 3 hours of combat here.
Also it is a bit hard to really build maps that reflect the terrain with 3 basic heights and the other map limitations. face it you can not make maps in SPWAW where the ground height goes from 10 m to 150 m in a distance under 1 Km, it does not work. Also there are the so called plateau issues with terrain and various other side effects.
So really how much does the various national leaders/moral experience/etc actually come into this?
Realise we are not talking of games such as Uncommon Valour, War in the Pacific: The Struggle Against Japan 1941-1945, TacOps4, Armoured Task Force, and several along these lines.
These are simulators at operational, strategic or combat, (brigade level) games.
So Gunny perhaps Mau Fox
is with it, he is just pointing out things that have been lost to the true game.
At that point I have finished here!