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1.2.18 Ghost Units
Posted: Wed Jan 18, 2006 11:48 pm
by malthaussen
Upon the peace with Austria after my first war with them, a regional cavalry unit popped up in one of the ceded provinces (Karlsberg, as it happens). I cannot activate the unit, nor can I attack it -- it just sits there. It has no effect on Karlsberg's production or on a depot in the province. In fact, except for the icon sitting there, it doesn't appear to exist at all.
If I had to guess, I'd guess Austria had been building a unit there and it popped up the same turn that I received the province. But if that's so, why can't Austria move it away? I have also had guerilla units pop up in provinces that act the same way -- they are neither hostile nor friendly.
Bug? Or am I missing something?
-- Mal
RE: 1.2.18 Ghost Units
Posted: Thu Jan 19, 2006 1:47 pm
by ericbabe
Build queues are normally cleared when a province is conquered. Is it an Austrian unit? You say only the icon seems to exist; does it show up in the list of units in the province?
Minor power units can sometimes exist in the manner you describe (and will revert to normal status if the minor power is liberated).
RE: 1.2.18 Ghost Units
Posted: Fri Jan 20, 2006 9:16 am
by malthaussen
Yes, this is a minor power cav unit, for whatever minor power Karlsberg represents. Similar units have popped up in the Ukraine after I liberated those provinces. They are listed in the units list, but otherwise inactive.
So this is an intended design feature, eh? Seems to me, if the units belong to a province I have conquered, I should either have to fight them, or I should be able to use them.

It's especially odd, since the Ukrainian provinces are periodically giving me new cossack units to use (as Turkey!), but won't let me use the cossacks already in the province.
As far as the build queue being cleared, I think that isn't correct -- I seem to recall one of my conquered provinces having a unit in queue. Can't be certain, however -- I'll watch for it. I do distinctly know, however, that the infrastructure improvements are not cleared: I've taken several provinces where barracks or roads were underway and continued normally. Is this intended? I like it.
-- Mal
RE: 1.2.18 Ghost Units
Posted: Fri Jan 20, 2006 2:33 pm
by ericbabe
I don't believe developments under construction are cleared when captured, but I'd have to check.
RE: 1.2.18 Ghost Units
Posted: Fri Jan 20, 2006 2:37 pm
by Hard Sarge
improvements with in the province keep going when province is taken over
I think the troop build does get cleared, but may be at the end of the turn, so, if a province was building something that should complete that turn, you end up getting the new build as one of yours
a province you take over as a protectorate, will keep it's builds going
RE: 1.2.18 Ghost Units
Posted: Sat Jan 21, 2006 7:51 pm
by 1LTRambo
As France I conqured Flanders and received their cav unit they were building. I also received a report of gorilla activity in La Rochelle and a gorilla unit poped up. I can't move it or do anything with it. When I click on it, It gives me the unit pop up screen and says it's a french gorilla but no strenght or anything. Is this correct?