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More Minor Bugs and Suggestions

Posted: Fri Jan 20, 2006 9:41 am
by malthaussen
Here is a minor strangeness that is a touch annoying: my Western Egyptian protectorate built me a light infantry unit. I cannot use it. I cannot disband it. I can't even put it in the WE fortress. Everything I do, it just sits there. I even tried to put it on a ship and sail it away. No joy.

The next year, they built me a regular infantry unit. I can use it normally.
I know that there are special rules regarding use and abuse of protectorate units, but given the circumstances (both units are normal builds from the same province), I don't think they apply here. The game just seems to be treating the non-standard unit... differently.

Minor bug 2: Despite the fact that Turkey is supposed to be limited to 18 units per army when divided into corps, I am putting 19 units in some of mine, and suspect I could put more in. Not that I'm complaining.

Interface/gameplay suggestions: It would be very useful if one could highlight a unit from the units list and then immediately go to that unit on the map. As I have a bunch of units running around to reinforce my field armies, I'm spending a lot of time asking myself "where's that goddam unit?"

The build queue needs to have some option to clear a build. It's too easy to accidentally order something you don't actually want.

-- Mal

RE: More Minor Bugs and Suggestions

Posted: Fri Jan 20, 2006 1:58 pm
by TexHorns
have you tried giving it an auto-join command. I have experienced this on occasion within corps or army containers, containing minor country/protectoerate units. I give them an auto-join order to join whichever corps/army and that works.

RE: More Minor Bugs and Suggestions

Posted: Sat Jan 21, 2006 9:49 am
by malthaussen
TexHorns -- yes, I did, and it did work.:) I was going to post that workaround (after I'd figured it out), but ya beat me to it.

It's weird, though. I wonder what it is in the code that keeps some units from going where you want them to?

-- Mal