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Minor fuzz in desert fox

Posted: Mon Jan 21, 2002 11:33 pm
by BjörnR
In the first two battles there are loading contamination. First battle (without option) I0 is loaded in two vehicles. Unloading booth and loading again solved that
Second battle (no option): Africa corps HQ loaded on a truck, impossible to unload (not available in the HQ list). If A0 was loaded and unloaded on that truck, the Africa corps HQ is then loaded on A0, witch can not be loaded again!
(Is this English possible to understand?). Several other units are similarly affected, but none belonging to the core force.
Has anyone met this problem before? Is it possible to avoid? It doesn’t make the game unplayable but it is annoying.
Desert fox MC and V7.0, loaded from MCLV disk.

Posted: Tue Jan 22, 2002 1:23 am
by RichardTheFirst
Bjorn:

It seems you are experiencing the sync problem that came with v7.0. That is being adressed in a patch Paul Vebber has.

See also the Synch problems in patch? thread and ask Paul for it.

Posted: Tue Jan 22, 2002 6:56 am
by Supervisor
First thing to try is to install the MCNA patch that came out after the release, you can download it here The Armor Site

Posted: Tue Jan 22, 2002 10:56 am
by Wild Bill
Mike is right. The very small MCNA patch will fix that problem right up for you, Bjorn. Sorry you had that problem.

Wild Bill

Posted: Thu Jan 24, 2002 12:34 am
by BjörnR
Thanks for the rapid reply. Most of the fuzz was fixed by the patch, but there are some mg-units in battle 2 that are on the hq list that never show up. They are loaded on half-tracks that you can't reach.
The inital no-option-fights in this campain are tuff. You have to use combined arms and smoke and all the assets and cleverness you can mobilize to beat the english!