US entry and 1941 Barbarossa
Posted: Sun Jan 22, 2006 5:03 pm
I have two major issues with the board game version of wif, these are:
1. US entry is much, much too random. Chit rolls + draws can easily mean several 100s of build points more or less for the US throughout the game. If the US can take option 34 in may/june of 1941 they should almost always win, unless one side is making huge strategical or tactical errors, while if they dont get it until may/june 1942, they are in deep trouble. The luck involved in US entry is probably larger than the accumulated luck of all land, air and naval battles combined.
2. Depending on rules being played. (Most importantly oil and city based volunteers), russia can hold the garrison vs Germany in 1941 in almosst all games. More importantly, if Russia appears to follow such a strategy, Germany is severely restricted in what he can build, if they are to have any chance whatsoever in beating the garrison. In particular, building ships, aircraft and synth oil plants in place of militia, mountain and mech, will almost guarantee that the USSR can hold the garrison.
My main issue here is, that in competitive play, Russia should ALWAYS start the game acting like they plan to hold the garrison. Their first few chits should be placed offensively, so that Germany is in the dark about their garrison level, and also for forcing the Germans into holding a sizable eastern garrison while fighting france (assuming a conventional France-40 strategy.). If Russia draws good chits, and/or if germany build anything that doesnt maximize their garrison, Russia should always avoid a 41 barbarossa, which makes the historical path quite rare.
Counter-arguments usually revolve around the risks of this strategy. In my opionion, these risks are too small, when Russia can hold the garrison almost 100% of the times they try (If they draw too many 0's as garrison chits, they just pull back in 1940.) Also, pulling back during the winter is quite doable. If the US is able take option 34 in nov/dec 41 or jan/feb 42, the USSR can even DOW italy or japan to become active, giving them a lot extra land moves they can use for pulling back quicker.
In our local games, we tend to houserule both these issues in one way or another, I wonder if there is any plan for house optional rules in MWIF that will limit these problems?
One solution for the first problem, is to keep the chit values of the US entry chits much closer to the average. For instance, if the average for a given year is 2.7, most chits drawn should be 2's or 3's, and only a few should be 1 or 4.
The simplest solution for the second problem, would be to just say that germany can DOW russia at will, regardless of garrison. Another way to solve this, for instance, is giving Germany 5 extra chits for conquering france.
Both would be optional rules.
1. US entry is much, much too random. Chit rolls + draws can easily mean several 100s of build points more or less for the US throughout the game. If the US can take option 34 in may/june of 1941 they should almost always win, unless one side is making huge strategical or tactical errors, while if they dont get it until may/june 1942, they are in deep trouble. The luck involved in US entry is probably larger than the accumulated luck of all land, air and naval battles combined.
2. Depending on rules being played. (Most importantly oil and city based volunteers), russia can hold the garrison vs Germany in 1941 in almosst all games. More importantly, if Russia appears to follow such a strategy, Germany is severely restricted in what he can build, if they are to have any chance whatsoever in beating the garrison. In particular, building ships, aircraft and synth oil plants in place of militia, mountain and mech, will almost guarantee that the USSR can hold the garrison.
My main issue here is, that in competitive play, Russia should ALWAYS start the game acting like they plan to hold the garrison. Their first few chits should be placed offensively, so that Germany is in the dark about their garrison level, and also for forcing the Germans into holding a sizable eastern garrison while fighting france (assuming a conventional France-40 strategy.). If Russia draws good chits, and/or if germany build anything that doesnt maximize their garrison, Russia should always avoid a 41 barbarossa, which makes the historical path quite rare.
Counter-arguments usually revolve around the risks of this strategy. In my opionion, these risks are too small, when Russia can hold the garrison almost 100% of the times they try (If they draw too many 0's as garrison chits, they just pull back in 1940.) Also, pulling back during the winter is quite doable. If the US is able take option 34 in nov/dec 41 or jan/feb 42, the USSR can even DOW italy or japan to become active, giving them a lot extra land moves they can use for pulling back quicker.
In our local games, we tend to houserule both these issues in one way or another, I wonder if there is any plan for house optional rules in MWIF that will limit these problems?
One solution for the first problem, is to keep the chit values of the US entry chits much closer to the average. For instance, if the average for a given year is 2.7, most chits drawn should be 2's or 3's, and only a few should be 1 or 4.
The simplest solution for the second problem, would be to just say that germany can DOW russia at will, regardless of garrison. Another way to solve this, for instance, is giving Germany 5 extra chits for conquering france.
Both would be optional rules.