Is this an idea or what?
Posted: Mon Jan 23, 2006 1:50 pm
This is a variation of an idea TankerAce and I were tossing about a couple years ago when talking about making a non respawn version of the grand scenario (project morphed into CHS). Regarding major refits/rebuilds. How about inserting refit status classes with damage into the refit trees of ships which undergo major rebuilds? Unfortunately this has to be done per class to maintain the tree progression (I originally was thinking of having generic time period yard refit classes but impossible as each class needs an upgrade path number assigned.)
I'm specifically talking about those ships which undergo major rebuilds like the USN prewar BBs. Granted, all the rebuilds originated due to severe damage at Pearl Harbor and were obvious decisions given the extent of damage. All except Tenessee, however. She went into her rebuild damage free and it lasted over nine months. West Virginia's lasted thirty months (including repairs). In any event, these are now handled by the refit engine and basically require perhaps a mere month to complete.
I'm suggesting that an "undergoing refit" phase for each class which has an historical major refit be added to it's tree, with system damage relative to the length of refit. For these big BB rebuilds like California and Maryland classes I suggest the damage assigned to the refit class be 99 sys dam (takes approx 10 months to repair in a size 10 port). Because a ship must be lower than 6 system damage to initiate a refit this will work.
Examples of ships which could use this "undergoing refit" class because of major rebuilds with suggested damage penalty).
Clemson DDs to APDs (major rebuild; 50 system damage)
Taney CGC (the two major rebuilds she had could use this; 50 system damage)
Porter DDs (the major superstructure refit, 4/42,and the major AA/rebuild 1944; 50 system damage)
Mahan DDs (the major superstructure cutdown refit, now 4/42, suggest change to 1/42; 50 system damage)
Brooklyn CLs (final 1945 refit as per Savannah...bulging, major new AA; 75 system damage)
Northampton CAs (the major 1944 refit with profile change; 50 system damage)
Portland CAs (as for Northamptons)
Pensacola CAs (the major superstructure/AA final refit; 50 system damage)
Lexington CVs (the major 1942 bulging and AA refit; 25 system damage)
Yorktown CVs (the major 1944 bulging and AA refit 25 system damage)
Nevada BBs (the major 1943 superstructure/AA rebuild 33 system damage)
Pennsyvania BBs (as for Nevada's)
California BBs (complete rebuild 99 system damage)
Maryland BBs (intermediate rebuild as per Maryland and Colorado 33 system damage; + complete rebuild as per West Virginia 66 system damage...one can stop at the intermediate or continue to full at same total system damage penalty as California)
Leander CLs (major 43 AA refit with C turret removal; 50 system damage)
Colony CLs (as for Leanders)
This would require a number of currently unavailable slots but important enough to remove/group together some otherwise unimportant class disticntions (ie PG Isabel and Sans Peur could be combined, MSW Chevrueil, Dutch ABC and Catbird classes could be combined etc...) We would also require a few cool refitting profiles for the ships, you know, cranes, yard smoke and debris etc![;)]
Obviously this could be used in less "historical OOB" scenarios than the non respawn CHS. For example, perhaps 4 Cleveland Class CLs can be made into a seperate ClevelandCL/IndependenceCVL conversion class to remedy the loss of 4 Essex Class CVs to the questionable respawn design. A CL?CVL "undergoing refit" class can be added as well, with what, a 99 system damage penalty to simulate the major yard time required?
I'm specifically talking about those ships which undergo major rebuilds like the USN prewar BBs. Granted, all the rebuilds originated due to severe damage at Pearl Harbor and were obvious decisions given the extent of damage. All except Tenessee, however. She went into her rebuild damage free and it lasted over nine months. West Virginia's lasted thirty months (including repairs). In any event, these are now handled by the refit engine and basically require perhaps a mere month to complete.
I'm suggesting that an "undergoing refit" phase for each class which has an historical major refit be added to it's tree, with system damage relative to the length of refit. For these big BB rebuilds like California and Maryland classes I suggest the damage assigned to the refit class be 99 sys dam (takes approx 10 months to repair in a size 10 port). Because a ship must be lower than 6 system damage to initiate a refit this will work.
Examples of ships which could use this "undergoing refit" class because of major rebuilds with suggested damage penalty).
Clemson DDs to APDs (major rebuild; 50 system damage)
Taney CGC (the two major rebuilds she had could use this; 50 system damage)
Porter DDs (the major superstructure refit, 4/42,and the major AA/rebuild 1944; 50 system damage)
Mahan DDs (the major superstructure cutdown refit, now 4/42, suggest change to 1/42; 50 system damage)
Brooklyn CLs (final 1945 refit as per Savannah...bulging, major new AA; 75 system damage)
Northampton CAs (the major 1944 refit with profile change; 50 system damage)
Portland CAs (as for Northamptons)
Pensacola CAs (the major superstructure/AA final refit; 50 system damage)
Lexington CVs (the major 1942 bulging and AA refit; 25 system damage)
Yorktown CVs (the major 1944 bulging and AA refit 25 system damage)
Nevada BBs (the major 1943 superstructure/AA rebuild 33 system damage)
Pennsyvania BBs (as for Nevada's)
California BBs (complete rebuild 99 system damage)
Maryland BBs (intermediate rebuild as per Maryland and Colorado 33 system damage; + complete rebuild as per West Virginia 66 system damage...one can stop at the intermediate or continue to full at same total system damage penalty as California)
Leander CLs (major 43 AA refit with C turret removal; 50 system damage)
Colony CLs (as for Leanders)
This would require a number of currently unavailable slots but important enough to remove/group together some otherwise unimportant class disticntions (ie PG Isabel and Sans Peur could be combined, MSW Chevrueil, Dutch ABC and Catbird classes could be combined etc...) We would also require a few cool refitting profiles for the ships, you know, cranes, yard smoke and debris etc![;)]
Obviously this could be used in less "historical OOB" scenarios than the non respawn CHS. For example, perhaps 4 Cleveland Class CLs can be made into a seperate ClevelandCL/IndependenceCVL conversion class to remedy the loss of 4 Essex Class CVs to the questionable respawn design. A CL?CVL "undergoing refit" class can be added as well, with what, a 99 system damage penalty to simulate the major yard time required?