Fixing Cavalry Scouting via the Little Bighorn Method
Posted: Mon Feb 06, 2006 6:54 pm
By the Little Bighorn method of scouting I mean this:
Cavalry unit moving through the woods runs into unseen Infantry unit. Cavalry loses all movement points. Infantry unit fires in Defensive Fire phase killling 100 cavalry, then fires again in the next Offensive Fire phase killing another 100 cavalry. Thus the cavalry unit loses the same number of guys that Custer lost at the Little Bighorn in what should have been a matter of a few advanced pickets.
This has been a problem with BG's games and continues to be a problem with HPS's games, despite many complaints. This is very strange because the solution is already incorporated into the later Civil War games - allow Cavalry Regiments and detachments to "deploy Skirmishers" that would allow it to "see" two hexes out during it's movement phase. That would allow the cavalry to know something is out there without losing a couple of hundred guys to find this out.
Please fix this anoying feature.
DavidI
Cavalry unit moving through the woods runs into unseen Infantry unit. Cavalry loses all movement points. Infantry unit fires in Defensive Fire phase killling 100 cavalry, then fires again in the next Offensive Fire phase killing another 100 cavalry. Thus the cavalry unit loses the same number of guys that Custer lost at the Little Bighorn in what should have been a matter of a few advanced pickets.
This has been a problem with BG's games and continues to be a problem with HPS's games, despite many complaints. This is very strange because the solution is already incorporated into the later Civil War games - allow Cavalry Regiments and detachments to "deploy Skirmishers" that would allow it to "see" two hexes out during it's movement phase. That would allow the cavalry to know something is out there without losing a couple of hundred guys to find this out.
Please fix this anoying feature.
DavidI