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Testing Computer Games

Posted: Thu Feb 09, 2006 9:12 am
by Greyshaft
I've added a post about 'Testing Computer Games' up in the General Discussion Forum.
Comments welcome.

RE: Testing Computer Games

Posted: Sat Feb 11, 2006 12:34 am
by scout1
Someone need to be the first ...... [:D]

Testing computer games can very quickly be side tracked from its' intended purpose (like all software testing). There are many aspects which can be tested depending on what the tester is truely after ....

1) Does the code perform as designed (doesn't mean it's right/realistic in the opinion of the beholder) Many variables pop up here like hardware/software setups, etc .....
2) Does the game flow/play like I (the designer) wants it too (again, may/may not have anything to do with realism (in the eyes of the beholder)
3) Does the game produce realistic results for realistic/reasonable approach (again in the eyes of the beholder)
4) Is it fun (to play/ interface/ etc ....) (again in the eyes of the beholder).

Guess there is a theme here ....

IN THE EYES OF THE BEHOLDER .....


RE: Testing Computer Games

Posted: Sat Feb 11, 2006 12:56 am
by Greyshaft
Hi Scout,
Maybe I wasn't clear enough.
The main post is in the 'General Discussion' Forum along with a few responses.
This post is just a pointer.

RE: Testing Computer Games

Posted: Sat Feb 11, 2006 9:07 pm
by scout1
Hi Scout,
Maybe I wasn't clear enough.
The main post is in the 'General Discussion' Forum along with a few responses.
This post is just a pointer.

Oops....

My bad .....