IN HARM'S WAY: Tophat(J) vs Spruance(A)
Posted: Mon Feb 13, 2006 12:02 pm
" I wish to have no connection with any ship that does not sail fast for I intend to go in harm's way"
Commodore John Paul Jones
11/16/1778
This will be a standard map scenario 15 with Tophat as Tojo and myself as General Marshall. The cool thing about this PBEM is that we are both veteran players and know every trick in the book but we will attempt to keep this a historically plausible simulation as much as possible(from a strategic standpoint.....tactical strategies are obviously based on the game design). My last 4 PBEM campaign games as the Allies all ended with Japanese capitulation by February 1942. Every game saw crazy Japanese first turns with literally dozens of landings all across the Pacific on December 7th. Every game Japan attempted to conquer the PI, Malaya and Burma simultaneously with the net result of neither Manila or Singapore being captured. Tophat takes a slower more methodical approach but uses overwhelming force. We will see if I can adapt.
The other issue here is our exploration of the myth of A6M2 early war invinceability. I just had another AAR entitled "Operation Pacific" end where the Japanese had lost over 275 A6M2s in the first 2 months of the war. Many forum readers couldnt understand how Dutch fighters and RAF Buffaloes could _almost_ hold their own in the first couple months of the war. Neither could I, but here with a veteran Japanese player we will see if the A6M2 sweeps all before it.
Settings:
Non historic first turn
December 7th surprise on
FoW on
Allied damage control on
Japnese sub doctrine on
Advanced weather on
Variable reinforcements +/- 15 days
ASW 5 ship TFs or less
No 4Es in CBI until 1943
1 port attack turn 1
Let the games begin............
Commodore John Paul Jones
11/16/1778
This will be a standard map scenario 15 with Tophat as Tojo and myself as General Marshall. The cool thing about this PBEM is that we are both veteran players and know every trick in the book but we will attempt to keep this a historically plausible simulation as much as possible(from a strategic standpoint.....tactical strategies are obviously based on the game design). My last 4 PBEM campaign games as the Allies all ended with Japanese capitulation by February 1942. Every game saw crazy Japanese first turns with literally dozens of landings all across the Pacific on December 7th. Every game Japan attempted to conquer the PI, Malaya and Burma simultaneously with the net result of neither Manila or Singapore being captured. Tophat takes a slower more methodical approach but uses overwhelming force. We will see if I can adapt.
The other issue here is our exploration of the myth of A6M2 early war invinceability. I just had another AAR entitled "Operation Pacific" end where the Japanese had lost over 275 A6M2s in the first 2 months of the war. Many forum readers couldnt understand how Dutch fighters and RAF Buffaloes could _almost_ hold their own in the first couple months of the war. Neither could I, but here with a veteran Japanese player we will see if the A6M2 sweeps all before it.
Settings:
Non historic first turn
December 7th surprise on
FoW on
Allied damage control on
Japnese sub doctrine on
Advanced weather on
Variable reinforcements +/- 15 days
ASW 5 ship TFs or less
No 4Es in CBI until 1943
1 port attack turn 1
Let the games begin............


















