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Question on how to use level bomber?

Posted: Thu Jan 31, 2002 6:02 am
by joysnow
Just make sure I understand it correct. Using level bomber is just like using offboard artillary. You can assign target and sepecify the turn it arrives.

Now comes the question: Is it true that it can only be used once? And the target has to be assigned during deployment?

If this is the case, it seems too expensive to me to buy bombers of only one turn use. Buying offboard artillary makes more sense to me. Or is there some benifits of using level bombers that I don't know?

Another question is with reguard to the air section number in the preference menu. I assume the number means how often the airstrike is available and XXX means default. But what does it exactly mean, for instance, for a number of "2" in terms of how often per turn (or once per how many turns)?
Thanks for your answers in advance.

Posted: Thu Jan 31, 2002 6:17 am
by brianleeprice
Originally posted by Joy Snow:

Now comes the question: Is it true that it can only be used once? And the target has to be assigned during deployment?

If this is the case, it seems too expensive to me to buy bombers of only one turn use. Buying offboard artillary makes more sense to me. Or is there some benifits of using level bombers that I don't know?

Another question is with reguard to the air section number in the preference menu. I assume the number means how often the airstrike is available and XXX means default. But what does it exactly mean, for instance, for a number of "2" in terms of how often per turn (or once per how many turns)?
Thanks for your answers in advance.

You have it right. They can only be used once and they can only be assigned a target during deployment. I think most players believe them to be relatively worthless - even if you know what target to have them bomb they often miss plus they bomb in a straight line which is mostly perpendicular to enemy defensive lines.

That said, if you get lucky they can be quite devastating in an assault. They deliver a ton of firepower the turn they strike.

With regards to your second question - I forget whether it is per air strike/bomber unit or per air strike/bomber formation - either way it is a limit on the number of air units you can have (doesn't count cargo planes or gliders).

Hope this helps,
Brian

Posted: Thu Jan 31, 2002 8:05 pm
by Bing
Be sure to manage the air Entry/Exit directions, then the "carpet" of four successive hexes will be laid in the direction you want. I usually start one hex before the intended target, this allows the bombadier some slack.

Level bombers can be had on a regular basis, if the editing is done the right way. Play Wild Bill's "Utah to the Rhine" campaign and I think its the third battle you get a gaggle of B-17's, and they are absolutelyd evastating to the Germans.

Not only that, for fun at the old ball park, you can't beat "counterbattery" between German field artillery and US B-17's: I've played this scenario several times, as a test and it always occurs! I won't tell you who scores on whom, it would spoil the fun, play U2R and you will find out.

I like U2R because I can use my beloved US airborne from start to finish; I edit the OOB to give them the M9 bazooka. Why should plain vanilla leg troops, real grunts, have the later M9 and the airborne be stuck with the M1? Gavin would not have allowed that to happen, I believe.

Bing

Posted: Thu Jan 31, 2002 9:36 pm
by Grumble
Level bomber use: don't. At least not until CL with its redesigned air strike routines is released.
Ammo Sgt posted some back that the difference between the M9 and M1 is..weight. The M9 is designed to fold up; however the rocket's warhead is the same size...

Posted: Thu Jan 31, 2002 9:42 pm
by lnp4668
Originally posted by Grumble:
Level bomber use: don't. At least not until CL with its redesigned air strike routines is released.
Ammo Sgt posted some back that the difference between the M9 and M1 is..weight. The M9 is designed to fold up; however the rocket's warhead is the same size...

Then why do the M9 have better penetration than the M1?

Posted: Thu Jan 31, 2002 10:35 pm
by Grumble
Need to ask Ammo Sgt that one. But IIRC, the larger rocket was a post-war issue item; due to the WW2 rockets failing to knock T34s in Korea.

Posted: Fri Feb 01, 2002 1:30 am
by Bing
I have the feeling, without the detail to support it, that there was ongoing development of the bazooka round. This was not exactly unknown in WW2 or any war that lasted more than a few months for that matter. I know there was a HEAT fix for the 'zooks a while back. I'd have to look it up - its somewhere in the back closet of a W@W CD I have been burning.

No - I haven't actually gotten out my Ronson and set fire to the CD. The phrase does look odd in print, doesn't it?

Bing

Posted: Fri Feb 01, 2002 8:18 pm
by challenge
Originally posted by Bing:
No - I haven't actually gotten out my Ronson and set fire to the CD. The phrase does look odd in print, doesn't it?
Bing

Not when you consider it's the heat from a laser putting the info on the disc.


There is a US Bazookas thread elsewhere with a link to more info.

[ February 01, 2002: Message edited by: Challenge ]

[ February 01, 2002: Message edited by: Challenge ]</p>