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Avoiding an International Incident
Posted: Thu Feb 23, 2006 9:36 pm
by RUPD3658
Just had a weird thing happen vs the AI. It is November of 42 and I am moving troops into position for an invasion of Russia.
Several convoys have been ferrying troops to the base due west of Vladivostok (Chengfeng IIRC).
Last turn I get a message "PE-2 destroyed by flak". I checked the a/c losses and sure enough one of my transports shot down a PE-2 on naval search. Fortunetly this did not activate the Russians.
I did not think that Russian a/c could be given any orders other than training until activated. Does this rule not apply to the AI? Using ver 1.795
RE: Avoiding an International Incident
Posted: Thu Feb 23, 2006 10:32 pm
by Mynok
Do the Chinese have PE-2's?
RE: Avoiding an International Incident
Posted: Thu Feb 23, 2006 10:39 pm
by RUPD3658
I am playing against the AI in November of 42. There aren't any Chineese left. [:D]
RE: Avoiding an International Incident
Posted: Thu Feb 23, 2006 10:41 pm
by Oliver Heindorf
maybe it os one of the things that the AI can do ( like other things as well ) i.e. snooping up your orders etc.
RE: Avoiding an International Incident
Posted: Thu Feb 23, 2006 10:53 pm
by niceguy2005
It was a cover story. You actually shot down a UFO and now the Ruskies are reverse engineering its technology. In a year they will have fighters with stealth technology and 50 caliber death rays.
RE: Avoiding an International Incident
Posted: Fri Feb 24, 2006 12:51 am
by RUPD3658
But being Russians they will have cut corners and the thing will blow up on launch. Sad to think they we were terrified by a paper tiger for so long.
RE: Avoiding an International Incident
Posted: Fri Feb 24, 2006 8:57 am
by DeepSix
ORIGINAL: RUPD3658
But being Russians they will have cut corners and the thing will blow up on launch. Sad to think they we were terrified by a paper tiger for so long.
RE: Avoiding an International Incident
Posted: Fri Feb 24, 2006 9:22 am
by JeffroK
ORIGINAL: RUPD3658
But being Russians they will have cut corners and the thing will blow up on launch. Sad to think they we were terrified by a paper tiger for so long.
Dont believe the Paper Tiger crap.
AK47's & T72's were real.
RE: Avoiding an International Incident
Posted: Fri Feb 24, 2006 11:13 am
by AmiralLaurent
To come back to the original message, I think that all original Soviet units are on training mode and you can't change orders, but new units may arrive with standard orders (naval search/attack for bombers) and you can't change either.
By the way, shooting one aircraft of your neighbour has never been enough to trigger a war. Things like that occured repeatly from 1940 to 2004 (off China) without trigerring more than diplomatic unrest.
RE: Avoiding an International Incident
Posted: Fri Feb 24, 2006 11:24 am
by el cid again
By the way, shooting one aircraft of your neighbour has never been enough to trigger a war. Things like that occured repeatly from 1940 to 2004 (off China) without trigerring more than diplomatic unrest.
Actually, such things HAVE been enough to trigger a war, but USUALLY do not. Japan actually sank a Soviet submarine (in transit, off the Pacific NW of the USA) - by accident - they assumed it was American. It did NOT trigger a war - and no one was sure who sank it until after the war. There were two Soviet subs in transit via Panama to the Far East Fleet - and one of them suddenly blew up! It was a Japanese torpedo from an unseen I boat.
RE: Avoiding an International Incident
Posted: Fri Feb 24, 2006 12:08 pm
by AmiralLaurent
El Cid, if you have a case of a war starting from a degenerating air-to-air incident, I will learn something today.
RE: Avoiding an International Incident
Posted: Sat Feb 25, 2006 2:17 am
by rogueusmc
ORIGINAL: JeffK
...T72's were real.
Been there, done that.