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OOB - 25 Range for Offboard Artillery ????
Posted: Wed Feb 06, 2002 9:36 pm
by RichardTheFirst
Can somebody explain me (like I'm a 4 years old) why do I need offboard artillery with only 25 hexes range? To smoke my onboard artillery? To bombard infiltraters?
I'm talking about the Japanese 75mm Mtn Bty. Bought that in a PBEM (without looking at the range) because it was the only 75mmm available.
Now I'm stuck with it.... <img src="mad.gif" border="0"> <img src="mad.gif" border="0">
Posted: Wed Feb 06, 2002 9:46 pm
by Resisti
There was a thread few days ago EXACTLY on this matter.
If you find it, i'm sure you'll find the reply to yr question, too.
I dont remember it.. <img src="rolleyes.gif" border="0">
Posted: Wed Feb 06, 2002 10:06 pm
by RichardTheFirst
Went as far as page 3 before I give up. Not easy when you don't know the name of the thread, don't have the search engine and my connection being slow today.
Thanks anyway Federico.
Posted: Wed Feb 06, 2002 10:38 pm
by Larry Holt
Remember the 75mm was not made to fire off board, it was made by the real Japanese to kill with. The game has to fit this real world weapon, with a real short range, into its game engine. Sometimes its just not a good fit.
Posted: Wed Feb 06, 2002 10:42 pm
by RichardTheFirst
In that case it should be onboard. The Mtn stands for what? Mountain?
Posted: Wed Feb 06, 2002 10:47 pm
by brianleeprice
Originally posted by RichardTheFirst:
In that case it should be onboard. The Mtn stands for what? Mountain?
I'll have to investigate this further when the Japanese v7.1 OOB reaches the 'final release candidate stage'. Probably going to be a tough nut to address unfortunately - we *cannot* remove a unit from the OOB due to backwards compatibility issues. I'm not sure if we even dare change its classification too much. These two factors make this a difficult problem to solve.
At first glance I think maybe the best solution we can do is to modify the name to indicate that it has a short range. Any suggestions?
Thanks,
Brian
Posted: Wed Feb 06, 2002 11:09 pm
by Redleg
The last time I looked there were more than just the mtn 75 to watch for. Especially on very large maps. There were several pieces that had perhaps a range of 100(+-). On a 240 hex map, guess what?
I don't see the problem so long as players check what they are purchasing. It is a rude awakening the first time around, however!

Sort of like purchasing a unit that does not have transport, etc.
Posted: Thu Feb 07, 2002 4:00 am
by Resisti
Richard, you went just one short.
It was on the 4th page <img src="wink.gif" border="0">
http://www.matrixgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=2&t=008269
Posted: Thu Feb 07, 2002 4:42 am
by Drex
I no longer buy 75mm for offboard period. Wwhen I do buy it for onboard, I make sure I have transport for it.
Posted: Fri Feb 08, 2002 6:24 am
by Svennemir
In order to accidently buy the 75mm guns, one has to be ABLE to buy them. I see several workarounds:
1. Change availability to dec1949-49. Easy and painless, since the units still be in the scenarios they should.
Make the unit Formation in which the 75's appear, unavailable. I don't have so much experience with editing OOB's myself, so I'm nto sure et would be possible to do this without making other arty units unavailable - but otherwise it'll be easy and painless, too.
These were my several two suggestions.
Posted: Fri Feb 08, 2002 10:13 am
by RichardTheFirst
Paul said it will be eliminated in 7.1. I'm happy <img src="smile.gif" border="0"> .