Skirmishers/Leader casualties
Posted: Mon Feb 27, 2006 5:55 am
Greetings to all, and sorry if this has been brought up previously-
I have a suggestion for the ACW games. I hope the developers will be able to fix the arbitrary system of skirmishing as used by the 32-bit version of the games. As it stands, I can only deploy an entire battalion or regiment as skirmishers, and only in one hex. Is it possible to change the game so that the skirmishing rules mirror reality more effectively? Or make them atleast closer to the Napoleonic series?
For instance, the 143 PA in Stone's Brigade in the Union I Corps during the 1st day of Gettsyburg had detached one or two companies for picket duty up on Willoughby Run keeping an eye on Heth and Pender, whereas the rest of the regiment fought around the unfinished railroad and McPherson Ridge against Rodes. I would like to be able to do this in the game, but right now I can't.
Additionally, regarding leader casualties. I think the game has to be tweaked to make this more of a reality, and I think it can be done in two ways.
First, can you change the CRT and MRT to rachet up the possibility of a leader being injured or killed? (and while you're at it, maybe the CRT could be more bloody- It's much harder to kill these troops in the game than it was in reality.)
Second, perhaps rules for sharpshooters could be developed. Most units, if I remember correctly, had special ad hoc units of the best marksmen. These men could be represented directly as units as the old board game Squad Leader did with snipers, or indirectly as a random event.
As the game works now, I can't seem to kill anyone. I'm playing Gettsyburg, I'm almost finished with day one, and I'm sending Reynolds to every combat I can but the man just won't die.
Just a thought!
Praepositus
I have a suggestion for the ACW games. I hope the developers will be able to fix the arbitrary system of skirmishing as used by the 32-bit version of the games. As it stands, I can only deploy an entire battalion or regiment as skirmishers, and only in one hex. Is it possible to change the game so that the skirmishing rules mirror reality more effectively? Or make them atleast closer to the Napoleonic series?
For instance, the 143 PA in Stone's Brigade in the Union I Corps during the 1st day of Gettsyburg had detached one or two companies for picket duty up on Willoughby Run keeping an eye on Heth and Pender, whereas the rest of the regiment fought around the unfinished railroad and McPherson Ridge against Rodes. I would like to be able to do this in the game, but right now I can't.
Additionally, regarding leader casualties. I think the game has to be tweaked to make this more of a reality, and I think it can be done in two ways.
First, can you change the CRT and MRT to rachet up the possibility of a leader being injured or killed? (and while you're at it, maybe the CRT could be more bloody- It's much harder to kill these troops in the game than it was in reality.)
Second, perhaps rules for sharpshooters could be developed. Most units, if I remember correctly, had special ad hoc units of the best marksmen. These men could be represented directly as units as the old board game Squad Leader did with snipers, or indirectly as a random event.
As the game works now, I can't seem to kill anyone. I'm playing Gettsyburg, I'm almost finished with day one, and I'm sending Reynolds to every combat I can but the man just won't die.
Just a thought!
Praepositus