Fields Main Data
Posted: Tue Mar 07, 2006 12:29 pm
Balls
ID------Auto Number
Name--------Text----Name to display in lists.
TextureFile--Text----Pointer to the texture.
Weight------Number---A non-realworld value that works with the QB's strength rating on pass plays.
ElasticityCoefficient--Number------how much does the ball bounce when it hits the turf. 1= The ball will bounce forever.
Data Constants All Numbers
BlockingBaseLine------------A baseline constant for blocking time.
BlockingPassBlockTime-----The base pass block hold time modified by player skills
BlockingPushBlockTime----The base push block hold time modified by player skills
BlockingPassBlockStrength----The base pass block strength modified by player skills
BlockingPushBlockStrength----The base push block strength modified by player skills
BlockPancakeThreshold----The point at which a basic block becomes a knock down of one of the players.
TackleThreshold--------The game processes various items and comes to a result, this result must be higher than this number for a tackle to occure
PhysicsBaseMoveSpeed------The speed constant player attributes are applied to to achive their speed in the world
PhysicsBaseAgility----------The agility constant player attributes are applied to to achive their agility in the world
PhysicsMaxChangeDirTime-----The maximum time a player will run in a single direction before looking for the new direction to run in. Modified by player attributes
DefenseBaseM2MCoverageArea------The M2M coverage area around a receiver that is modified by the defenders cover aggression
DataFatigue All Numbers
AddBlocking
AddTackling
AddBeingTackled
AddLongPasses
SubtractResting
SubtractWalking
SubtractStanding
ID------Auto Number
Name--------Text----Name to display in lists.
TextureFile--Text----Pointer to the texture.
Weight------Number---A non-realworld value that works with the QB's strength rating on pass plays.
ElasticityCoefficient--Number------how much does the ball bounce when it hits the turf. 1= The ball will bounce forever.
Data Constants All Numbers
BlockingBaseLine------------A baseline constant for blocking time.
BlockingPassBlockTime-----The base pass block hold time modified by player skills
BlockingPushBlockTime----The base push block hold time modified by player skills
BlockingPassBlockStrength----The base pass block strength modified by player skills
BlockingPushBlockStrength----The base push block strength modified by player skills
BlockPancakeThreshold----The point at which a basic block becomes a knock down of one of the players.
TackleThreshold--------The game processes various items and comes to a result, this result must be higher than this number for a tackle to occure
PhysicsBaseMoveSpeed------The speed constant player attributes are applied to to achive their speed in the world
PhysicsBaseAgility----------The agility constant player attributes are applied to to achive their agility in the world
PhysicsMaxChangeDirTime-----The maximum time a player will run in a single direction before looking for the new direction to run in. Modified by player attributes
DefenseBaseM2MCoverageArea------The M2M coverage area around a receiver that is modified by the defenders cover aggression
DataFatigue All Numbers
AddBlocking
AddTackling
AddBeingTackled
AddLongPasses
SubtractResting
SubtractWalking
SubtractStanding