Page 1 of 1
Interesting...
Posted: Fri Mar 10, 2006 11:48 pm
by DuckofTindalos
So I'm running another test of my WitP mod (12/7/41 turn) and I noticed something I haven't seen before.
Not all pre-defined Japanese task forces seem to receive the turn 1 speed bonus. I'd set seperate landing and bombardment tf's for Vigan, but only the landing tf arrived on 12/7; the bombardment tf made it about halfway from the Pescadores, whence it came.
Anybody else seen this?
RE: Interesting...
Posted: Sat Mar 11, 2006 12:14 am
by treespider
Yes I've seen it. but forgot what caused it...perhaps op points...refueling etc.
RE: Interesting...
Posted: Sat Mar 11, 2006 1:36 am
by michaelm75au
Make sure the ships are fully fueled in the OOB, otherwise they'll waste Ops on first turn.
Michael
RE: Interesting...
Posted: Sat Mar 11, 2006 11:08 am
by DuckofTindalos
Well, ops points and fuel aren't the issue; both the Vigan bombardment TF (going from the Pescadores), and my Mersing cover TF (going from Camranh) make it about half-way to their targets, but still use exactly zero ops points.[&:]
RE: Interesting...
Posted: Sat Mar 11, 2006 7:40 pm
by Accipiter
I had this same thing happen to me when sending the KB to PH. It traveled as far a north of Midway. Its a very annoying thing.
RE: Interesting...
Posted: Sat Mar 11, 2006 7:44 pm
by DuckofTindalos
Veeery peculiar; all my surface combat/bombardment TF's, bar one, failed to reach their destinations on 12/7/41. On a hunch, I went into the editor, and set their Retire and Reaction attributes to be similar to that single one, and now they work...[&:][&:][&:]