Bug Report: Injury with Down and Distance...
Posted: Sat Mar 11, 2006 8:18 am
David, I think i might have found a slight bug here with Beta Patch 1.094. I've been trying to write down any bugs I have been getting on paper so I can list them here. Here is the one I found lately...
I was playing a Quick Play game with 2 US teams (Miami versus Miami) with US Rules Model. Situation: 4th Down and 10 on Visitor 38 yardline, On previous play (3rd down) I had completed a short dump pass to my Running back for about 4 or 5 yards (can't remember exactly) but then an injury occured to one of the Defensive players (Only Minor though). Instead of being 4th down and 5 yards to go, it listed 4th Down and 10 on the v38. I don't remember what yardline I got to after the Completed pass (but before the Injury announcement), it might have been the v38 or another yard count, I can't remember it exactly. I don't know what the problem is, but maybe the Injury or something confused the game and didn't count the extra yards.
Also, the Game clock stopped after the play was over with the Injury. I don't know for certain if that is a bug though since I thought the clock would restart again after injuries. Might be wrong on that though.
I was playing a Quick Play game with 2 US teams (Miami versus Miami) with US Rules Model. Situation: 4th Down and 10 on Visitor 38 yardline, On previous play (3rd down) I had completed a short dump pass to my Running back for about 4 or 5 yards (can't remember exactly) but then an injury occured to one of the Defensive players (Only Minor though). Instead of being 4th down and 5 yards to go, it listed 4th Down and 10 on the v38. I don't remember what yardline I got to after the Completed pass (but before the Injury announcement), it might have been the v38 or another yard count, I can't remember it exactly. I don't know what the problem is, but maybe the Injury or something confused the game and didn't count the extra yards.
Also, the Game clock stopped after the play was over with the Injury. I don't know for certain if that is a bug though since I thought the clock would restart again after injuries. Might be wrong on that though.