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PureSim Developer's Blog
Posted: Sun Mar 12, 2006 6:31 pm
by puresimmer
Hi folks, in order to get as wide coverage as possible I will be doing periodic updates on the status of PureSim 2006 from my blog. I just did my first post in a while and it includes some info on PureSim 2006 (though not much new as far as folks around here would be concerned)
The blog is located at:
http://puresim.blogspot.com/
Shaun
RE: PureSim Developer's Blog
Posted: Sun Mar 12, 2006 7:31 pm
by redsoxfan99
Thanks for the link and the update Shaun. All looks great - and would be happy to pre-order and be among the public testers !
John
RE: PureSim Developer's Blog
Posted: Sun Mar 12, 2006 9:12 pm
by Cantankerous
Shaun,
Assuming this is where you were wanting people to note their interest in participating in the 2006 version public beta, let me say that I, too, would be ecstatic to be part of it and pre-ordering would not be problem. (If I'm going to buy anyway, why not pre-order?)
I look forward to the release of the game, both beta and final versions!
Ken
RE: PureSim Developer's Blog
Posted: Sun Mar 12, 2006 9:57 pm
by SirWolf1960
I love what I see.
This is going to be alot of fun this year. Count me in for the beta. [:)]
Steve
RE: PureSim Developer's Blog
Posted: Sun Mar 12, 2006 10:12 pm
by rjolley
Put me down for a beta...
RE: PureSim Developer's Blog
Posted: Mon Mar 13, 2006 12:47 am
by JSJarvis
I would love to beta if possible. I really like that almanac feature. That is going to add a lot to the game.
RE: PureSim Developer's Blog
Posted: Mon Mar 13, 2006 1:17 am
by Beach23BoyP
I'm extremely happy with the "direction" that PureSim is going!
RE: PureSim Developer's Blog
Posted: Mon Mar 13, 2006 3:27 am
by DonBraswell
As always, count me in.
Don
RE: PureSim Developer's Blog
Posted: Mon Mar 13, 2006 3:48 am
by PadresFan104
Ditto!
...and nice to see a second post in your blog Shaun!!
RE: PureSim Developer's Blog
Posted: Mon Mar 13, 2006 8:33 am
by motnahp
Shaun, concerning the expansion of minors to include AA and A, will this be a feature that's "required" in all associations? Personally, I'd like to keep the single level of minors in my current assn. and have the option to use all three levels in any future assn. I create. Thanks for the screen shots. I continue to salivate over the new almanac.
RE: PureSim Developer's Blog
Posted: Mon Mar 13, 2006 3:53 pm
by waltwa
sounds great. sign me up for the beta
RE: PureSim Developer's Blog
Posted: Mon Mar 13, 2006 5:15 pm
by bigpapag
Shaun
I would love to be a Beta tester for puresim 2006. It was fun for 2005. Please consider me to be a tester, the new HP Pavilion laptop is standying by and waiting.
big papa gil
RE: PureSim Developer's Blog
Posted: Mon Mar 13, 2006 7:47 pm
by jearly
Thanks Shaun for the continued development, I would be more than happy to pre-order and also beta-test if possible. Regardless thou count me in when it becomes available.[&o]
RE: PureSim Developer's Blog
Posted: Mon Mar 13, 2006 10:07 pm
by Amaroq
You can count on testing from me, my friend.
Though...
The only constraint is I will probably limit it to folks that pre-order the game.
We couldn't pre-order for PureSim 2005 Gold, and the blog entry is the only information suggesting that pre-ordering will be supported for 2006.
RE: PureSim Developer's Blog
Posted: Mon Mar 13, 2006 11:23 pm
by puresimmer
Yea, I haven't figured it out yet. I want to go through the proper channels at Matrix.
RE: PureSim Developer's Blog
Posted: Wed Mar 15, 2006 1:58 am
by rich12545
My two cents.
The extra minors isn't something that makes a difference to me. I'd never use it. But everything else I really like.
Couple suggestions. A graphics improvement for watching and managing the games would be nice. Not like an arcade game but watching where the ball goes, if it's a 6-3 groundout then watch the ball go to the ss, have him pick it up and throw to first. If it's a fly ball, have the outfielder run to its location, catch the ball and watch him throw it to the cutoff guy, etc. And if it's a strikeout or whatever, say so on the screen like it does for a fly ball or ground out.
Also make it easier to set up the graphics for the association. Like set up all those places the ball goes only once and then have all the other stadiums do it automatically. Currently it needs to be done with each park and that can get to be a pain.
Also, an option to just play one team against another in different years for only one game would be nice.
And lastly, make it a real windows game. So if the desktop res is set higher it will cover the whole screen at that resolution.
I wouldn't be good at beta testing so I'll leave that to others. But so far this looks really great.
RE: PureSim Developer's Blog
Posted: Wed Mar 15, 2006 6:20 am
by Beach23BoyP
ORIGINAL: rich12545
My two cents.
The extra minors isn't something that makes a difference to me. I'd never use it. But everything else I really like.
Couple suggestions. A graphics improvement for watching and managing the games would be nice. Not like an arcade game but watching where the ball goes, if it's a 6-3 groundout then watch the ball go to the ss, have him pick it up and throw to first. If it's a fly ball, have the outfielder run to its location, catch the ball and watch him throw it to the cutoff guy, etc. And if it's a strikeout or whatever, say so on the screen like it does for a fly ball or ground out.
Also make it easier to set up the graphics for the association. Like set up all those places the ball goes only once and then have all the other stadiums do it automatically. Currently it needs to be done with each park and that can get to be a pain.
Also, an option to just play one team against another in different years for only one game would be nice.
And lastly, make it a real windows game. So if the desktop res is set higher it will cover the whole screen at that resolution.
I wouldn't be good at beta testing so I'll leave that to others. But so far this looks really great.
1) The exrta minors is needed for "fantasy players". Two-levels is OK when using just real players. But it doesn't really allow you to experience the complete development of fantasy players.
2) I will not comment on the second paragraph. PureSim is not an arcade game.
3) This is impossible -- each park (or background) must be set-up on its own. Can't happen any other way. It would take tons of code to allow for that.
4) Why would you want to play some team "one time" every few years or so???
5) You can force 1024 if you want. I prefer 1024x768 myself.
RE: PureSim Developer's Blog
Posted: Wed Mar 15, 2006 6:50 pm
by rich12545
1 Fine. I just commented that it's not something I'd use. I'm not against it. But I'm not that much of a hardcore stats person, even for fantasy players. Everybody's different. I might not much like what you love about the game and vice versa. Doesn't mean I'm right or you're right, just more interested in somewhat different aspects of the game.
2 No no you misunderstand. Not arcade. I don't mean I want to be able to do this stuff with a joystick or something. But if the program did this instead of just drawing a line to the location, I think it would be more fun to watch. And one of the things I really like doing with this game is watching a game play out.
3 Well if it can't be done then it can't be done. Just a suggestion.
4 Not every few years. I might just feel like playing the 63 Dodgers against the 56 Yankees. One game. I think it would be nice to have that option without setting up a whole association.
5 I know you can force 1024. And you might prefer that. Other people might not. I prefer a little higher. By making it a true windows game everybody can use whatever they want.
RE: PureSim Developer's Blog
Posted: Wed Mar 15, 2006 7:41 pm
by Amaroq
2 and 5 suffer from the same technical restriction - basically, the game is an Internet Explorer window, serving HTML files to the user.
Upside: it made it quick and easy for Shaun to make everything feel like a 'link'... because it actually is.
Downside: He doesn't have a graphical context with which to do things like the animations you describe in (2), and would need to provide HTML set up for each size you ask for in (5), as HTML doesn't do the 'shrink/expand to fit' layout management that you might get from a full GUI SDK (graphical user interface software development kit).
RE: PureSim Developer's Blog
Posted: Thu Mar 16, 2006 2:02 am
by Beach23BoyP
4 Not every few years. I might just feel like playing the 63 Dodgers against the 56 Yankees. One game. I think it would be nice to have that option without setting up a whole association.
Yes, that is a good idea. Might not be that hard to implement.