PDS Issues and Questions
Posted: Sun Mar 12, 2006 7:29 pm
1) How do I create a Dime Defense formation? I have found a Nickel defense, but can't seem to sub any players to create a Dime. The question really should be, how do I sub positions inside the PDS?
2) Why are players lined up out of position in a game compared to where I originally place them on the PDS play creation It seems that everyone is always a couple of yards out of position. This is very disruptive when trying to create plays. This occurs on both offense and defense in all positions.
3) Will there be a way to have slow motion replays in the PDS to see what is "really" happening on the field?
4) Can I change the camera angle during practice to see the entire field?
5) Will there be a way to practice a defensive play in 2D mode on the play creation screen like there is for the offensive plays? That would be a time saver.
6) Are LBs and DBs with READ logic suppose to just stand still or are they suppose to drop back into pass coverage if the play is a pass? My hope is that they are to "read" and act on the play. However, it seems as if they just stand still which causes deep passes to work a high percentage of the time.
2) Why are players lined up out of position in a game compared to where I originally place them on the PDS play creation It seems that everyone is always a couple of yards out of position. This is very disruptive when trying to create plays. This occurs on both offense and defense in all positions.
3) Will there be a way to have slow motion replays in the PDS to see what is "really" happening on the field?
4) Can I change the camera angle during practice to see the entire field?
5) Will there be a way to practice a defensive play in 2D mode on the play creation screen like there is for the offensive plays? That would be a time saver.
6) Are LBs and DBs with READ logic suppose to just stand still or are they suppose to drop back into pass coverage if the play is a pass? My hope is that they are to "read" and act on the play. However, it seems as if they just stand still which causes deep passes to work a high percentage of the time.