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8 Man Run League Project
Posted: Wed Mar 15, 2006 6:38 pm
by Deft
Since the pass defense seems to have so many deficiencies and the run game is so fun, I am setting up an 8 man run or 5 yard pass only league, playbook, and maindata database.
I intend to make all available on Shaggy's site and hopefully Matrix.
Features-
8 teams/2 divisions
4 team playoff
Receivers have been modified to quasi-lineman, sorta blocking TEs
QB, RB, and FB are all speed and skills positions
5 man lines
RE: 8 Man Outside Run League Project
Posted: Wed Mar 15, 2006 6:42 pm
by Deft
DC Feds about to put it in the endzone. Notice 5 man line in a pro formation.
RE: 8 Man Outside Run League Project
Posted: Wed Mar 15, 2006 6:43 pm
by Deft
First game, DC Federals put the hurt on the Columbus Leopards..
RE: 8 Man Outside Run League Project
Posted: Wed Mar 15, 2006 6:47 pm
by Deft
There seems to be a bug with the Sim vs. Play engines. The Play engine will produce similar numbers (200-350 yds rushing a game). The sim engine give (30-40 yds. per game).
RE: 8 Man Outside Run League Project
Posted: Wed Mar 15, 2006 7:19 pm
by gambler
Out of curiosity, does the sim engine show passing yardage? If it does then my suspicions that the sim engine doesn't take into account plays and playbook settings are correct. If it doesn't show passing yardage then it's obvious that the sim engine can't handle situations outside the 'norm' which makes a sim engine that's based on the actual 'physics' engine of the game even more important to do.
RE: 8 Man Outside Run League Project
Posted: Wed Mar 15, 2006 8:03 pm
by Deft
Its the second. Each game has about 50-60 run plays, no passing plays.
RE: 8 Man Run League Project
Posted: Thu Mar 16, 2006 1:40 am
by CFL_FAN_7
ORIGINAL: Deft
Since the pass defense seems to have so many deficiencies and the run game is so fun, I am setting up an 8 man run or 5 yard pass only league, playbook, and maindata database.
I intend to make all available on Shaggy's site and hopefully Matrix.
Features-
8 teams/2 divisions
4 team playoff
Receivers have been modified to quasi-lineman, sorta blocking TEs
QB, RB, and FB are all speed and skills positions
5 man lines
1-Thurr a lot of deficencies, is they're a First down line and a line of scrimmage
2- 5 yards thats to little why not 20-30 or something around there
3- what feild are you playing with
RE: 8 Man Run League Project
Posted: Thu Mar 16, 2006 3:02 am
by Deft
ORIGINAL: CFL_FAN_7
ORIGINAL: Deft
Since the pass defense seems to have so many deficiencies and the run game is so fun, I am setting up an 8 man run or 5 yard pass only league, playbook, and maindata database.
I intend to make all available on Shaggy's site and hopefully Matrix.
Features-
8 teams/2 divisions
4 team playoff
Receivers have been modified to quasi-lineman, sorta blocking TEs
QB, RB, and FB are all speed and skills positions
5 man lines
2- 5 yards thats to little why not 20-30 or something around there
3- what feild are you playing with
5 yards because the lineup man bug will let HB and FB sail through the secondary uncovered unless in zones.
indoor- I think with the latest patch you can't go outside with 8 man anymore, gives you a playbook error.
RE: 8 Man Run League Project
Posted: Thu Mar 16, 2006 3:06 am
by CFL_FAN_7
1-There's no patch for that bug?
2- ok
RE: 8 Man Run League Project
Posted: Sat Mar 18, 2006 12:44 am
by Deft
Reset the league and the maindata file.
I still get the sim vs. play issue.
I also tried it with the arena league that came with the game and default playbooks.
The sim results are much lower.
Anyone else try 8 man league sims?
RE: 8 Man Run League Project
Posted: Sat Mar 18, 2006 3:42 am
by Deft
I have modified the defensese to counter the run first offenses. Now even in play mode I can't move the ball, except for with my limited pass plays.Starting to seem more like real life.[:@]
RE: 8 Man Run League Project
Posted: Wed Apr 12, 2006 12:15 am
by VCFL Commish
http://www.sevenman.com/
I was looking around at one of the logo places I ran into this league and was wondering how the outdoor 8 man football league was coming.
RE: 8 Man Run League Project
Posted: Wed Apr 12, 2006 1:54 am
by Deft
The outdoor rules are about to be turned on in a coming patch so we can use them in a league. Right now the play design is limited because of the scramble issues. But I think there are several guys waiting for this (TBird being one).