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More New Panzer Command Screenshots!
Posted: Wed Mar 22, 2006 9:55 pm
by Erik Rutins
Hi all, here are a few more from beta to keep you busy. First we have a duel between German PzIVs and Soviet T-34s at about 750m.

RE: More New Panzer Command Screenshots!
Posted: Wed Mar 22, 2006 9:56 pm
by Erik Rutins
Some Panzer IIILs have also joined in the fun, together with more T-34s.

RE: More New Panzer Command Screenshots!
Posted: Wed Mar 22, 2006 9:56 pm
by Erik Rutins
One of the T-34s the PzIVF2s were aiming at...

RE: More New Panzer Command Screenshots!
Posted: Wed Mar 22, 2006 9:57 pm
by Erik Rutins
Another T-34, looking towards the German lines.

RE: More New Panzer Command Screenshots!
Posted: Wed Mar 22, 2006 9:58 pm
by Erik Rutins
A platoon of T-34s.

RE: More New Panzer Command Screenshots!
Posted: Wed Mar 22, 2006 9:58 pm
by Erik Rutins
Little do the Germans know, they may be doing well for the moment, but this is on the way...

RE: More New Panzer Command Screenshots!
Posted: Wed Mar 22, 2006 10:22 pm
by Yoozername
I have a question regarding the orders and reaction phase 'bar'. It appears to be a 'status' bar that changes color? Is there any significance to this?
RE: More New Panzer Command Screenshots!
Posted: Wed Mar 22, 2006 10:29 pm
by Erik Rutins
It's actually a time bar which indicates the % of the 40 second phase that has been used. The color doesn't change but it's progress from 0 to 100% does as far as how much is red.
Regards,
- Erik
RE: More New Panzer Command Screenshots!
Posted: Wed Mar 22, 2006 10:31 pm
by Hertston
It just indicates the passage of time. The bar changes from black to red as the phase progresses.
RE: More New Panzer Command Screenshots!
Posted: Thu Mar 23, 2006 8:28 am
by Thomm
Very nice screenshots, ...
... but your terrain *does* need shading!!
In those screenshots one would not be capable of discerning the individual hills if it was not for the road running over them. This is not optimal!
Again: apart from that, those screens look great in a "sandbox" way.
Best regards,
Thomm
RE: More New Panzer Command Screenshots!
Posted: Sun Mar 26, 2006 11:19 am
by Andreas1968
Thanks for providing screenshots with elevation differences Erik. I have to agree with Thomm that at the moment it looks as if elevation levels are going to be difficult to see, and also as if one may end up being snow-blind after looking at the screen for a while. [:)]
I recommend looking at some of the tweaked snow mods that modders created for light snow in CM. It may not be the most realistic look, but it certainly helps playing an awaful lot.
All the best
Andreas
RE: More New Panzer Command Screenshots!
Posted: Sun Mar 26, 2006 4:29 pm
by old man of the sea
ORIGINAL: Thomm
Very nice screenshots, ...
... but your terrain *does* need shading!!
In those screenshots one would not be capable of discerning the individual hills if it was not for the road running over them. This is not optimal!
Again: apart from that, those screens look great in a "sandbox" way.
Best regards,
Thomm
They should send you a beta copy and let you see if your shader tool could work with this.
E
RE: More New Panzer Command Screenshots!
Posted: Sun Mar 26, 2006 4:38 pm
by old man of the sea
OK, the red circle is around the wheels that have a problem, the black circle is the same vehicle type, closer to the camera. This must be an LOD problem. Two ideas, either push out the LOD distance or add a texture to the second LOD model to fix the problem. Or you can just leave it alone.
E[;)]

RE: More New Panzer Command Screenshots!
Posted: Sun Apr 02, 2006 12:59 pm
by ASHBERY76
I love the weathering effect on the tanks.It would be a nice to see a big movie of this game in action.The beta movie posted was just to small.
RE: More New Panzer Command Screenshots!
Posted: Sat Apr 15, 2006 10:50 pm
by Sarge
ORIGINAL: old man of the sea
ORIGINAL: Thomm
Very nice screenshots, ...
... but your terrain *does* need shading!!
In those screenshots one would not be capable of discerning the individual hills if it was not for the road running over them. This is not optimal!
Again: apart from that, those screens look great in a "sandbox" way.
Best regards,
Thomm
They should send you a beta copy and let you see if your shader tool could work with this.
E
I’m pretty sure you guys have a better chance in winning the lottery [:D]
RE: More New Panzer Command Screenshots!
Posted: Mon Apr 17, 2006 12:36 am
by gunny
what ranges are we talking here from endmap to endmap? Looks at least 750m maybe 1 km?
Are all maps same or are some larger/smaller depending on the scenario?