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Fictional team/uni preview - Cannons
Posted: Wed Mar 29, 2006 4:45 am
by redwolf1
The theme of this one was made by request, though I designed the logo and "borrowed" the Lion's colours. A bit different than the others I have done to date - it is one of those ones where you will like it or hate it I think, but it has grown on me.
Anyway, it is being released as the Cannons, but includes a zip inside that includes the necessary files to change the team to the "Battery" or the "Charleston Battery" - see readme. Available soon at FBMax - hope you enjoy. [:)]

RE: Fictional team/uni preview - Cannons
Posted: Wed Mar 29, 2006 4:46 am
by redwolf1
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RE: Fictional team/uni preview - Cannons
Posted: Wed Mar 29, 2006 4:47 am
by redwolf1
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RE: Fictional team/uni preview - Cannons
Posted: Wed Mar 29, 2006 4:48 am
by redwolf1
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RE: Fictional team/uni preview - Cannons
Posted: Wed Mar 29, 2006 4:49 am
by redwolf1
Some of the optional changes:

RE: Fictional team/uni preview - Cannons
Posted: Wed Mar 29, 2006 4:54 am
by David Winter
Nice work.
RE: Fictional team/uni preview - Cannons
Posted: Wed Mar 29, 2006 8:46 am
by Magnum357
Redwolf, you really have a talent with making this Uni's. David should have hired you too create the stock Teams before release (no offense to whoever designed the stock Artwork of the game).
RE: Fictional team/uni preview - Cannons
Posted: Wed Mar 29, 2006 3:35 pm
by Rottweiler69
You definitely have a great talent redwolf. One question though. How do you get the helmets so shiny? Most of mine look rough and dull in the game. Is it the indoor stadium thing? I always play outside.
RE: Fictional team/uni preview - Cannons
Posted: Wed Mar 29, 2006 10:25 pm
by gambler
Thanks redwolf!
Awesome uniforms...
I've been a bit lax in my recent MaxFB playing the past week or so, partly because I'm waiting for the game to settle a bit after a patch or two more, but I've been downloading your unis in preparation for a future league I'll be running.
RE: Fictional team/uni preview - Cannons
Posted: Thu Mar 30, 2006 12:00 am
by Magnum357
ORIGINAL: Rottweiler69
You definitely have a great talent redwolf. One question though. How do you get the helmets so shiny? Most of mine look rough and dull in the game. Is it the indoor stadium thing? I always play outside.
Hmmm.. I didn't notice the shinny helmets until you mentioned it. Maybe its a texture he added to the helmets to make them appear like that. I think it can be easily done with PSP with a layer system. If so, its a real nice touch. I will have too look into that when I make my uni's. [:)]
RE: Fictional team/uni preview - Cannons
Posted: Thu Mar 30, 2006 12:03 am
by David Winter
ORIGINAL: Rottweiler69
You definitely have a great talent redwolf. One question though. How do you get the helmets so shiny? Most of mine look rough and dull in the game. Is it the indoor stadium thing? I always play outside.
When using the high resolution player models, the game will render an environment map to the helmets to give them that gloss shine look. You will only get this with high resolution player models. If you are having frame rate concerns and have the player models set to medium or low, this doesn't get rendered.
An environment map is sort of a snapshot taken of the surounding area and rendered on the object in a consistant angle. So, even though the player moves around and the helmet is viewed from different angles, the environment map is rendered at the same view. This gives the illusion it's reflecting light like a shiny object. Rendering environment maps is an intensive video hardware function and so it's only turned on if you have high details turned on.
RE: Fictional team/uni preview - Cannons
Posted: Thu Mar 30, 2006 12:10 am
by Rottweiler69
Excellent! Time to rev up the high details switch. Thanks for the prompt reply guys.
RE: Fictional team/uni preview - Cannons
Posted: Thu Mar 30, 2006 12:28 am
by Magnum357
Wow! Thats very interesting David. I usually keep my Player models on Low detail as it helps with my low end system. I will have too keep this in mind when making uni's and want to distribute them on the internet. Have one Uni Version setup with a .bmp Reflective glow on the Helmets for low and medium Player models and no Reflective Helmets for High Poly Player Models.
RE: Fictional team/uni preview - Cannons
Posted: Thu Mar 30, 2006 12:36 am
by David Winter
Keep in mind Magnum that the 'reflection' that the game puts on the helmets is always facing the same direction relative to the user. For example; if you take a snooker ball and hold it to a window, you can see the reflection of the window in the same place on the ball regardless of how you rotate the ball in your hand. That's how the environment maps work for the player helmets.
A "reflective glow" built into the player helmet texture will not give the correct illusion that it's reflecting light because the reflection point will move with the object.
I don't know if I'm explaining that very well...
RE: Fictional team/uni preview - Cannons
Posted: Thu Mar 30, 2006 1:25 am
by Rottweiler69
I should have noticed the grain on the field too...
RE: Fictional team/uni preview - Cannons
Posted: Thu Mar 30, 2006 1:47 am
by Magnum357
Yes, I think I understand David. Thanks for pointing that out.
RE: Fictional team/uni preview - Cannons
Posted: Sat Apr 01, 2006 2:48 am
by Rottweiler69
Stupid question. How do I get screenshots from quickplay screen or game?
RE: Fictional team/uni preview - Cannons
Posted: Sat Apr 01, 2006 3:28 am
by redwolf1
ORIGINAL: Rottweiler69
Stupid question. How do I get screenshots from quickplay screen or game?
F12 - they will go into a folder entitled, "screenshots" in your main MAXFB directory.
[:)]
RE: Fictional team/uni preview - Cannons
Posted: Sat Apr 01, 2006 3:45 am
by Rottweiler69
Thank you!!