How to make the AI work better (without code)
Posted: Sat Apr 01, 2006 9:57 am
It appears most units begin the game with NO planning. This means the AI does not tend to focus on what the units tried to take (or defend). Sometimes units are wrongly assigned too - imagine my surprise when stock scenario 15 reversed the two units in Northern Luzon - a division and a brigade - and had each do the other's job! Yet a division is not a brigade - and they should not be traded.
Testing indicates that simply assigning units their historical objectives goes a long way to getting the AI to do things smarter.
It also appears that the AI is designed to have modules - and these are not being used as designed. They allow designation of a proper order of support bases, and other things that might be germane. Perhaps we should explore programming these as intended?
Testing indicates that simply assigning units their historical objectives goes a long way to getting the AI to do things smarter.
It also appears that the AI is designed to have modules - and these are not being used as designed. They allow designation of a proper order of support bases, and other things that might be germane. Perhaps we should explore programming these as intended?