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What's a bug !

Posted: Tue Apr 11, 2006 9:48 am
by Arkady
Hi, today i found really nasty bug...I planned invasion on Soochow, two amphibious TFs reached the hex (both was set Do Not Unload) and guess what...they unloaded a lot of units in morning phase and then stop. If I check them now, both TFs are still with Do Not Unload order and they are just sitting there, no unloading at all.

It's is disaster for planning as they should wait one turn before Bombardment TF arrive to support landing, now I suffer around 3.5k casualties

Saves (before allied planning to check order and after allied planning to watch resolution) are available...
Arkady

RE: What's a bug !

Posted: Tue Apr 11, 2006 7:09 pm
by Tankerace
Send the saves to Tankerace_42@hotmail.com, also include password if a PBEM game. Finally got my Personal Computer running again, so I'll take a look ASAP and forward to Mike if I can replicate the problem.

RE: What's a bug !

Posted: Wed Apr 12, 2006 7:26 am
by Arkady
First save (resolution phase) just sent, other save within few hours (I need give orders again as I don't have mid-turn save ... only finished turn from my side)

I think that this unloading is forced by crossing "white" hex border (both land and naval units can cross)..

RE: What's a bug !

Posted: Tue Apr 18, 2006 10:05 am
by Arkady
well I encountered this bug again and it is not forced by "white" border hex (different hex)

for everyone!
DO NOT SEND AMPHIBIOUS TF TO DESTINATION HEX WHEN YOU DON'T WANT IMMEDIATE LANDING [:-]

forces start unloading even they are set to Do Not Unload
coordination of any landing with surface and bombardment TFs is really pain..surprise is almost impossible as you need send covering TFs first [:(]

RE: What's a bug !

Posted: Tue Apr 18, 2006 5:38 pm
by Helpless
That's strange. Usually I have problem forgetting to set them to "Unload" and they just keep sailing like that...

Will check it in coming game...

RE: What's a bug !

Posted: Thu Apr 20, 2006 3:07 am
by Anthropoid
I'm having a couple of similar issues (though I have not taken the time to meticulously confirm that I am not screwing up somehow myself). Or, I could simply be missing out on one of the more complex rules.

For quite a while, I had 39 AKs docked at Mare Island. On more than one turn, I set up 3 or 4 cargo TFs, added a DD or two to each one, set Destinations to Pearl, home base left as Mare, replenished them from Port, set Unload, retire allowed, and refuel allowed, hit load Supply, else load Fuel (about half and half), and went on about my turn . . .

Next turn, I have 39 AKs docked at Mare Island again!? [&:] Tried again, same thing happened again. Mare Island has 999,999 Fuel, and Supply, a USN base force, two UAAS base forces, 1155 support and only ~325 needed, and seemingly NOTHING wrong that would cause it to not be able to support this many task forces (port size has not been reduced and there is no damage).

I have been having a similar problem with half-dozen TKs at Karachi. Kept setting them to fill up with gas and go to Singapore, Trincomalee, etc., and they just kept appearing as redocked vessels (no TFs present in Karachi at all!) on the next turn.

So, the problem seems to have been recurrent, but specific only to Karachi and Mare Island, both of which are on the edge of the map, and both of which have max fuel and supplies accumulated. Now to specifcally record what is happening (and can send save files too).

Save 1 "Bug1" 10-5-1926
Have five TFs set up in Mare Island, each with about four to six AKs, set with Destination and Home Base as Mare, but Do Not Unload set and Load Fuel set. One of the five TFs has a DD in it, TF 1010, it also is set to Do Not Unload, Load Fuel, and destination Pearl Harbor. Also have several TKs set with Load fuel, do not unload, and various destinations and home bases that are all in Karachi . . . Hit end orders phase and hope for the best . . .

Save 2 "Bug2" 10-6-1926
In Mare Island, there are 29 docked AKs, 2 docked DDs, zero TFs. However, the tankers I set seem to actually be going on about their business as intended. Some are full of fuel and waiting for destinations, some are filling up, etc.

So, this appears to be Mare Island specific, and perhaps the problems I was having before with Karachi were just not hitting the right arrow keys and giving the proper orders prior to advancing the turn.

One possible explanation for this is that, those 39 ships are actually being upgraded? Back just before I noticed this problem perhaps a month game time ago, I noticed I could upgrade AKs when they were in Mare, and set a few to each possible type of upgrade. The rule book and game screen says they will be upgraded "off map" which I interpreted as being they would not appear on the game screen at all, but perhaps those 39 ships that seem to be "stuck" in Mare Island are actually getting upgraded right now? I don't recall setting quite that many to upgrade, but maybe.

Any help much appreciated!

RE: What's a bug !

Posted: Fri Apr 21, 2006 8:25 am
by Arkady
check if you don't have some of areas set to computer control and check assignment of ships to autoconvoy system too..switch everything to manual control

RE: What's a bug !

Posted: Fri Apr 21, 2006 8:27 am
by Arkady
ORIGINAL: Helpless

That's strange. Usually I have problem forgetting to set them to "Unload" and they just keep sailing like that...

Will check it in coming game...
it seems to me that only "Amphibious TF" are eaten by this bug. If you use for landing standard Transport TF it is working without problem.
At least I'm using only Transport TF and all is without problems now