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keep accidentally moving units
Posted: Fri Apr 14, 2006 4:51 pm
by Redan
Yes, I'm new to this game, and yes, I'm something of a klutz with the mouse; but I keep finding that at somepoint during the turn I've inadvertantly marked a unit for movement without being aware of it. I don't mind a lot of complication, but I hate being punished for things I didn't know I did. It just seems to me that breaking apart a stack of units and moving them is harder in this computer game than a board game. Am I missing something? The AI doesn't have to highlight something and select something and delselect something and right clik then left clik-- why should I? There is a lot that I like about this game, but so far the movement is not part of that lot.
RE: keep accidentally moving units
Posted: Sat Apr 15, 2006 4:48 pm
by ericbabe
The backspace key can be used to undo movement orders in the order they were given.
I use the spacebar (to deselect-all) when I play the game. I find it a quick and handy way to make sure I don't have something extraneous selected after I've been re-arranging my unit attachments.
The AI has to perform many mathematical operations in order to move units: at least human players don't need to calculate thousands of bit-shifts every time they want to move a unit.
RE: keep accidentally moving units
Posted: Mon Apr 17, 2006 4:51 pm
by Redan
ORIGINAL: ericbabe
The backspace key can be used to undo movement orders in the order they were given.
I use the spacebar (to deselect-all) when I play the game. I find it a quick and handy way to make sure I don't have something extraneous selected after I've been re-arranging my unit attachments.
The AI has to perform many mathematical operations in order to move units: at least human players don't need to calculate thousands of bit-shifts every time they want to move a unit.
I like the game a lot! It gets a little frustrating learning the keyboard and mouse dance for a new game.
RE: keep accidentally moving units
Posted: Wed Apr 19, 2006 3:34 pm
by ericbabe
Thanks for the kind words.
We tested 3 different basic mechanisms for manipulating units (movement, attachments). What we found is that we could never find anything that everybody liked -- though we occasionally found things that everybody hated (and none of those things made it into the game...)