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Really dumb question about icon color
Posted: Fri Apr 14, 2006 10:40 pm
by Pants
I am sure this question has been asked a number of times, but I haven't found the answer yet:
Several of the built-in background colors in TOAW: COW appear identical on my screen (examples: the tenth column from the left and the fifth column from the right). I noticed that these don't share foreground colors, so they are mutually exclusive icon color sets. Are these counted as the same background color (thus allowing you ten foreground colors for some backgrounds), or as different colors?
Thanks,
Jon
RE: Really dumb question about icon color
Posted: Sat Apr 15, 2006 9:04 am
by Telumar
Are these counted as the same background color (thus allowing you ten foreground colors for some backgrounds), or as different colors?
They are counted as different coulours. You can make a test scenario (if you don't believe), with two formations of one side, from which one has the 10th column and the other one the 5th column from the right as unit icon colours. Set the two formations on internal support, don't forget the enemy, start the scen and look into the attack planing dialogue. The back flag will show up..
Btw, hope matrix does something with the icon colours. Some of them are really hurting my eyes...
RE: Really dumb question about icon color
Posted: Sat Apr 15, 2006 1:23 pm
by golden delicious
ORIGINAL: Telumar
They are counted as different coulours. You can make a test scenario (if you don't believe), with two formations of one side, from which one has the 10th column and the other one the 5th column from the right as unit icon colours. Set the two formations on internal support, don't forget the enemy, start the scen and look into the attack planing dialogue. The back flag will show up..
Ah, not to say you're necessarily wrong, but on 'internal support', units will have zero co-operation (i.e., the black flag) even with units from the same column (so long as they have a different foreground colour). Use army support to test this theory.
Btw, hope matrix does something with the icon colours. Some of them are really hurting my eyes...
Really? They seem fine to me. In any case, I don't see this as a priority. Maybe turn the brightness down on your monitor?
RE: Really dumb question about icon color
Posted: Sat Apr 15, 2006 2:50 pm
by ralphtricky
ORIGINAL: golden delicious
ORIGINAL: Telumar
Btw, hope matrix does something with the icon colours. Some of them are really hurting my eyes...
Really? They seem fine to me. In any case, I don't see this as a priority. Maybe turn the brightness down on your monitor?
You can also mod the graphics files easily (even more easily in TOAW 3)
RE: Really dumb question about icon color
Posted: Sat Apr 15, 2006 9:06 pm
by Telumar
ORIGINAL: golden delicious
Ah, not to say you're necessarily wrong, but on 'internal support', units will have zero co-operation (i.e., the black flag) even with units from the same column (so long as they have a different foreground colour). Use army support to test this theory.
I confess, i repent and i revoke!
For the unit colours..beauty lays in the eye of the viewer...[8|]
A NEW dumb question...
Posted: Sun Apr 16, 2006 6:58 pm
by Pants
Ok, here's a new dumb question: I can't get anti-ship missiles to work properly. I never tried to use them before, but they don't work now. Am I missing something? They won't attack to- or -from deep water hexes, anchorages, or land. I cannot conduct a bombardment attack, and they don't seem to participate in regular combat. Do I have a bad version of the game? Am I on crack?
Thanks,
Jon
RE: A NEW dumb question...
Posted: Sun Apr 16, 2006 8:33 pm
by golden delicious
ORIGINAL: Pants
Ok, here's a new dumb question: I can't get anti-ship missiles to work properly. I never tried to use them before, but they don't work now. Am I missing something? They won't attack to- or -from deep water hexes, anchorages, or land. I cannot conduct a bombardment attack, and they don't seem to participate in regular combat. Do I have a bad version of the game? Am I on crack?
Only coastal artillery, air or naval iconed units can attack ships at range.
A problem for Matrix to fix (if they haven't already) is that, because they have a move of zero, when coastal artillery units attack they automatically end the turn. The only way around this currently is to give the units a naval icon plus fixed guns. This can be made to work but I might be forgetting some of the requirements.
May be another dumb question...
Posted: Mon Apr 17, 2006 1:01 am
by Pants
Only coastal artillery, air or naval iconed units can attack ships at range.
D'oh! So there is an obvious answer! Thanks again, GD! [&o]
Ok, this may be another dumb question: when I have "distant locations," the movement cost to pass through them is never reported as being more than one. Further, the movement points of units are only reduced by the cost to move one hex. I have tested this for both naval units and units using helicopter movement. Is this a glitch?
Jon
RE: May be another dumb question...
Posted: Mon Apr 17, 2006 1:52 am
by golden delicious
ORIGINAL: Pants
Ok, this may be another dumb question: when I have "distant locations," the movement cost to pass through them is never reported as being more than one. Further, the movement points of units are only reduced by the cost to move one hex. I have tested this for both naval units and units using helicopter movement. Is this a glitch?
Distance-to hexes only affect long-range fire. Their principal use is for off-map airfields.