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Could Be The Largest Computer Wargame of All Time!
Posted: Thu Jan 18, 2001 2:05 pm
by David Heath
Yes we are just puttingthe finishing touches on the War in the Pacific map. At 50 miles ahex going from the West Coast of the US to the West Coast of India, then from Far East Soviet Union to the off the coast of New Zealand. I give you a hex count when we are done..... If you want to play a big game this is going to be it. I know of no other wargame that is this size! We should have an early strategic screenshot over the weekend. Bob Wallace has really out done himself.
David
Posted: Thu Jan 18, 2001 8:15 pm
by Dragon
At 50 miles to a hex. That alot of hexes. Good god man! I can see i am going to have to spend alot of quality time with the wife now. Because when this get released, I will most likey disappear from the face of the earth.
"Turn us into the wind Mr Evans"
Posted: Thu Jan 18, 2001 11:27 pm
by DougAngle
WOW! I like 'em big, so this will fit the bill very nicely. Just be sure and include enough management tools and reports so we admirals/generals can manage this monster. Keep up the great work!
Posted: Fri Jan 19, 2001 11:22 am
by Admiral Scott
I wish the game supported higher resolutions,so I can see more of that map on my 19 inch monitor.
Posted: Fri Jan 19, 2001 12:16 pm
by David Heath
There will be two play modes. 800x600 and 1024x768
Posted: Sat Jan 20, 2001 3:28 am
by Do Little
Am very much looking forward to seeing this monster of a map!!! Keep up the great work.
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Posted: Sat Jan 20, 2001 3:48 am
by Admiral Scott
Thanks, I can settle for 1024x768.
I'm use to higher resolutions,but I will be satisfied with 1024x768.
As long as I'm not stuck with 800x600!
Now I hope and pray I finally get a good AI.
[This message has been edited by Admiral Scott (edited January 19, 2001).]
Posted: Sat Jan 20, 2001 6:11 am
by Bulldog61
Will this be playable on anything less than a 2 Ghz machine with 8Gb memory. Just kidding! Looking forward to it!
Posted: Sat Jan 20, 2001 2:33 pm
by Ed Cogburn
Originally posted by Admiral Scott:
As long as I'm not stuck with 800x600!
I don't care what the screen resolution is, just as long as there are good zoom modes, to see the map with large "unit counters". I find myself wishing SPWaW had another zoom level to go to. This request, of course, is for all those folks who are practicaly blind.
Posted: Sat Jan 20, 2001 3:16 pm
by Von Rom
Will a demo be coming out soon?
Can't wait - looks great
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A King Tiger can give you a definite edge...
Posted: Mon Jan 22, 2001 4:23 pm
by grumbler
I will second Ed's call for as much "zoomability" as possible. In such a game, getting the right view for tactical, operational, and strategic planning is key.
Posted: Tue Jan 23, 2001 2:06 pm
by Ancient One
Will the strategic screenshot be put up soon? I am eager to see how detailed it is.

Posted: Wed Jan 24, 2001 1:06 am
by Admiral Scott
I thought it was suppose to be up over the weekend? When will the map be ready?
Posted: Sat Feb 03, 2001 11:34 am
by David Heath
Hi Guys
I am sorry for the delay in the screenshot... we had some server problems etc... I working on getting a list of new screenshots of the map shorty.
David
Posted: Tue Feb 13, 2001 11:27 am
by Admiral Scott
What's up with the new screen shots?
I can't wait to see the entire map.
Posted: Tue Feb 13, 2001 9:56 pm
by David Heath
We had to redo the map do to its size and load time. We will be changing the map to 60 miles a hex.
Posted: Wed Feb 14, 2001 11:02 am
by Ed Cogburn
Originally posted by David Heath:
We had to redo the map do to its size and load time. We will be changing the map to 60 miles a hex.
Hey, I got a 1Ghz Athlon, load times are not a problem for me; give me that huge map!
Posted: Wed Feb 14, 2001 5:50 pm
by Paul Goodman
Right on, Ed. Support your friendly chip manufacturer (only AMD is friendly).
But, if we are going to 60 miles/hex, why not go to 100 km/hex. Just about the same scale.
Paul
Posted: Thu Feb 15, 2001 1:14 am
by chanman
Oh good, Paul. You are turning a perfectly good discussion of wargame design into a forum on Metric vs. English units.

In all seriousness, Paul may be onto something. The math for the game would certainly be easier with the hex size a power of ten. Aircraft and ship ranges should be easier to deal with on the fly, though a significant amount of upfront work may be needed as not all ship and aircraft data is available in metric units. Then, of course, we could argue about the accuracy of your conversions (they dropped the fourth decimal place in the conversion factor!).
If it works, do it.
Chanman
Posted: Thu Feb 15, 2001 2:23 am
by mdiehl
Maybe you could get some of the JPL guys to volunteer their services....