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The strange case of Juneau Alaska

Posted: Sat Apr 15, 2006 10:42 am
by el cid again
During testing it was observed that supplies moved from what has been called Canada to Juneau (it is now renamed for a city at that actual location in Saskatchuan). How can this be, I wondered, since there are no roads or trails there? I looked in PWHex and, sure enough, all the hexes around have code 252 = nothing - except Skagway - 190 = road or narrow gage rail line to the NW - AWAY from Juneau. I am attempting to use blocked hexsides to prevent this from occurring.

RE: The strange case of Juneau Alaska

Posted: Sun Apr 16, 2006 10:27 am
by el cid again
And the solution is

surround Juneau with sea hex sides plus blocked hex sides. You can only go there by sea - in fact - and in my map. This kills the ability to march there - and the AI no longer sends supplies! [It WILL send supplies IF Skagway upgrades to a level 3 port - and if it has any supplies to send.]


RE: The strange case of Juneau Alaska

Posted: Sun Apr 16, 2006 6:49 pm
by bradfordkay
Was there not a local ferry system between Juneau and Skagway? I know that the game simulates ferries when bases are in adjacents hexes connected by sea hexsides (in order to make it easier to keep the Japanese home islands supplied), so this is a by product of that game adjustment.

Thus my question about a local Juneau-Skagway ferry system. If there was one in place, then you shouldn't change anything from AB's map.


As it is, it is a mountain hexside with a fiord sea connection to Skagway. So ground troops will move at 2-3 miles a day and 50% of supply will be lost in transitting that hexside. It doesn't seem like that big a deal to me.

RE: The strange case of Juneau Alaska

Posted: Sun Apr 16, 2006 8:26 pm
by akdreemer
ORIGINAL: bradfordkay

Was there not a local ferry system between Juneau and Skagway? I know that the game simulates ferries when bases are in adjacents hexes connected by sea hexsides (in order to make it easier to keep the Japanese home islands supplied), so this is a by product of that game adjustment.

Thus my question about a local Juneau-Skagway ferry system. If there was one in place, then you shouldn't change anything from AB's map.


As it is, it is a mountain hexside with a fiord sea connection to Skagway. So ground troops will move at 2-3 miles a day and 50% of supply will be lost in transitting that hexside. It doesn't seem like that big a deal to me.

No ferry system existed in SE Alaska until 1963. If you were familiar with the terrain here there is no way one can trasport supplies unless by water. Think of the Fjords in Norway as an analogue.

RE: The strange case of Juneau Alaska

Posted: Sun Apr 16, 2006 9:12 pm
by Platoonist
Had the pleasure of visiting of Juneau last summer. Have to concur with Alaskan Warrior about the terrian. Those hexsides to the east do look rather formidable. Looks like a job for Sourdough Supply Corps.

Image

RE: The strange case of Juneau Alaska

Posted: Sun Apr 16, 2006 9:52 pm
by Ron Saueracker
Nice looking town.

RE: The strange case of Juneau Alaska

Posted: Sun Apr 16, 2006 11:03 pm
by el cid again
Was there not a local ferry system between Juneau and Skagway? I know that the game simulates ferries when bases are in adjacents hexes connected by sea hexsides (in order to make it easier to keep the Japanese home islands supplied), so this is a by product of that game adjustment.

Some slight confusion here:

the game (stock code) simulates SUPPLY/RESOURCE movement between ADJACENT LEVEL 3 ports. It does NOT allow units to move without ships ever and nothing if a port is not level three or more than one hex away.
Skagway is level one, Juneau level three.

In the home islands, there IS movement between islands of different kinds. Between Honshu and Kyushu is a rail line - because there is!
It is a tunnel - "the first undersea RR tunnel in the world" according to a railroad reference. Andrew added a link to Kitakyushu - it really is bridged today - but he said that simulated ferries - but didn't mark it on his map. I put in two such links to the same hex - and mark it as a high capacity ferry. Neither stock nor Andrew link Hokkaido and Honshu - but I do - and mark it - but they could link (supply/resource) only due to code for adjacent ports.

RE: The strange case of Juneau Alaska

Posted: Sun Apr 16, 2006 11:05 pm
by el cid again
Thus my question about a local Juneau-Skagway ferry system. If there was one in place, then you shouldn't change anything from AB's map.

No - this is something different. Andrew shows a "ferry" like I do - as a road or trail or rail line - but as I related above the communications code for Juneau is 252 (nothing) and for Skagway 191 (or for me 190) - a rail or road to the northeast - away from Juneau. NO connection either way, yet somehow the supplies moved and units marched!


RE: The strange case of Juneau Alaska

Posted: Sun Apr 16, 2006 11:06 pm
by el cid again
As it is, it is a mountain hexside with a fiord sea connection to Skagway. So ground troops will move at 2-3 miles a day and 50% of supply will be lost in transitting that hexside. It doesn't seem like that big a deal to me.

It is hard to describe the nature of things in Alaska to someone who is not an eyewitness. It is a big deal - trust me. No unit is going to move except by ship.

RE: The strange case of Juneau Alaska

Posted: Mon Apr 17, 2006 4:25 am
by bradfordkay
Then shouldn't all the mountain hexes in the area be impassible hexsides?

RE: The strange case of Juneau Alaska

Posted: Mon Apr 17, 2006 1:12 pm
by el cid again
Then shouldn't all the mountain hexes in the area be impassible hexsides?

Wow. I actually asked that question (to myself) today! Technically, in many cases, I should add mountains to much of Alaska, and many of the hexsides should be impassable.

But note I downgraded the Alcan to a trail. There is AWFUL communications in the interior - and no way to supply except air - so I don't expect it to be used by invading armies.

FYI I put in Uranium City. This is a strange place in Canada in its own right - not developed in 1941 - it is just a location. No roads, no ferries (either is possible) - but I did give it resources! It has no function now.
But we might make it have one if it attracts enough interest - by putting in a trail - or a river ferry - to a Canadian town - where the ALCAN begins.
It is mostly there because it IS there - a reference point of interest.