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Load Cost Calculation
Posted: Tue Apr 18, 2006 5:27 pm
by Helpless
I'm trying to find out how WITP calculates "Load Cost AP" and "Load Cost AK" for the LCU. The problem is to find out how it differentiates how many load points particular devices would consume on AP or AK. It seems that the same device type (eg. Army Weapon) sometimes treated as "Infantry" (consuming 1 AP) and sometimes as "Arty" (consuming 3 AP). The same must be true for the other guns. Does this mean that system also looks at device "Load Cost" value ?
THX
RE: Load Cost Calculation
Posted: Tue Apr 18, 2006 8:04 pm
by el cid again
Yes and no.
And also otherwise.
Or, it depends.
Really - all of the above.
It depends on what you are loading (a squad, a weapon, a vehicle? or an airplane squadron?) on what you are loading it on (an AP, an AK, an LST, a submarine, an airplane?)
and, depending, it will use squad count, three times squad count, load value, and wierd multiples (see the submarine case) - and some things you cannot load at all.
And we probably do not know all the variations on all of this - it being SOP that we are allowed to mod, but must be semi (if not mostly) blindfolded.
RE: Load Cost Calculation
Posted: Tue Apr 18, 2006 8:15 pm
by Helpless
well.. simple as that.. [:)]
I'm trying to calculate Load Cost value from LCU composition using info from manual (Inf - 1 AP; Arty,Vehical - 3 AP; Arm - 6AP). Also found that disabled squads are using half of normal load cost. Interesting part how WITP rounds that value.
Now, from editor point of view what is what. It is obvious that Arm = AFV. Inf is Enginners, Squads, Support, etc. Vehicle = Vehicle. The tricky part is what is Arty?
In most cases I'm getting very close to the value WITP is displaying on LCU info screen. but the most confusion is with AA, CD, ART and Base Force units...
Guess there should be some formula... [;)]
RE: Load Cost Calculation
Posted: Wed Apr 19, 2006 9:10 am
by el cid again
Guess there should be some formula...
And there is. But the decision is it is propriatary - and secret from us.
So we have to actually work - figure things out. Blindfolded as it were.
RE: Load Cost Calculation
Posted: Thu Apr 20, 2006 4:37 am
by Helpless
Yes! It depends on device load cost value (not only type). Just found for Army Weapon device:
Army Weapon Device LC 1 - 8: consumes 1AP 6AK points (Inf)
Army Weapon Device LC 9 -.. : consumes 3AP 2AK points (Arty)
Keep making reverse engineering... [:)]
RE: Load Cost Calculation
Posted: Thu Apr 20, 2006 12:23 pm
by Helpless
After making extensive calculation tests it seems that used capacity(AP-AK-LST) for the devices in WITP(WPO) is calculated using following algorithm:
- all devices with load cost < 9 are treated as infantry , i.e each load cost point is using 1xAP, 6xAK, 2xLST capacity
- if device load cost >=9, then
a) for device type "22 - AFV" each load cost point is using 6xAP, 4xAK, 1xLST capacity
b) for the device types "23 - Squad" or "24 - Engineer" each load point is using 1xAP, 6xAK, 2xLST
c) for all other device types each load cost point is using 3xAP, 2xAk, 1xLST capacity
- disabled devices are using half of usual capacities.
By calculating total LCU load capacity (AP, AK, LST) I'm getting in most cases exactly the same value WITP(WPO) provides. There is possibility for small error due to calculating and rounding disabled devices.
RE: Load Cost Calculation
Posted: Thu Apr 20, 2006 12:47 pm
by Nomad
ORIGINAL: Helpless
After making extensive calculation tests it seems that used capacity(AP-AK-LST) for the devices in WITP(WPO) is calculated using following algorithm:
- all devices with load cost < 9 are treated as infantry , i.e each load cost point is using 1xAP, 6xAK, 2xLST capacity
- if device load cost >=9, then
a) for device type "22 - AFV" each load cost point is using 6xAP, 4xAK, 1xLST capacity
b) for the device types "23 - Squad" or "24 - Engineer" each load point is using 1xAP, 6xAK, 2xLST
c) for all other device types each load cost point is using 3xAP, 2xAk, 1xLST capacity
- disabled devices are using half of usual capacities.
By calculating total LCU load capacity (AP, AK, LST) I'm getting in most cases exactly the same value WITP(WPO) provides. There is possibility for small error due to calculating and rounding disabled devices.
I am sure they could have made it much harder to figure out. [&:][:)]
RE: Load Cost Calculation
Posted: Thu Apr 20, 2006 2:02 pm
by Sardaukar
They could have added random +/- 20 % to calculation...[:D][:D]. Might have been actually realistic...
RE: Load Cost Calculation
Posted: Thu Apr 20, 2006 2:31 pm
by Helpless
Guess by mistake random modifier got multiplied by 0 [:D]
RE: Load Cost Calculation
Posted: Thu Apr 20, 2006 9:25 pm
by dtravel
The load costs of individual LCU elements are listed in the "aircraft, troop and vehicle database". Just add up the costs to determine the LCU's total load cost.
As for the total load values listed in various places in the game, it was confirmed more than a year ago that the program deliberately mis-states them.
RE: Load Cost Calculation
Posted: Fri Apr 21, 2006 4:56 am
by Helpless
ORIGINAL: dtravel
As for the total load values listed in various places in the game, it was confirmed more than a year ago that the program deliberately mis-states them.
I think it's not or at least it is very close. In 99% LCU exactly fits into the specified AP/AK load capacity. For bigger LCU (div, bde) there is a little overhead due to bigger amount of supply coming with units.