Page 1 of 1

Umm what is the time frome of this release

Posted: Wed Apr 19, 2006 2:46 am
by Williamb
In game terms I mean.

Is it like TOAW I covering mostly WWII or is it like TOAW II covering most of the later time frame or is it a mix ?

If it is time frame one will it PLEASE get rid of the rediculous need for Air missions to be launched every combat round ?

I liked TOAW II's air combat better when air combat is much more constrained and limited to just ordered missions.

RE: Umm what is the time frome of this release

Posted: Wed Apr 19, 2006 3:48 am
by ralphtricky
TOAW 3 is based on TOAW Century of Warfare.
I believe that the timeframe is 1850 to 2010.


RE: Umm what is the time frome of this release

Posted: Wed Apr 19, 2006 2:07 pm
by golden delicious
ORIGINAL: ralphtrick

TOAW 3 is based on TOAW Century of Warfare.
I believe that the timeframe is 1850 to 2010.

TOAW doesn't really have such a tightly defined timeframe. TOAW originally seems to have been designed around Normandy and Korea. The further you get from those types of conflicts, the more simulation will decay. So the Second World War works great. The First World War is mostly OK but with some quirks. One can do the American Civil War- after a fashion, and with a great deal of effort on the part of the designer.

RE: Umm what is the time frome of this release

Posted: Thu Apr 20, 2006 12:46 am
by Rob322
ORIGINAL: golden delicious

ORIGINAL: ralphtrick

TOAW 3 is based on TOAW Century of Warfare.
I believe that the timeframe is 1850 to 2010.

TOAW doesn't really have such a tightly defined timeframe. TOAW originally seems to have been designed around Normandy and Korea. The further you get from those types of conflicts, the more simulation will decay. So the Second World War works great. The First World War is mostly OK but with some quirks. One can do the American Civil War- after a fashion, and with a great deal of effort on the part of the designer.

I never enjoyed the hypothetical modern conflicts as much (some Arab-Isareli battles were good though) but WW2/Korea period. I still enjoy the Normandy scenario.

RE: Umm what is the time frome of this release

Posted: Thu Apr 20, 2006 1:28 am
by golden delicious
ORIGINAL: Rob322

I never enjoyed the hypothetical modern conflicts as much

They just tend to be too contrived. "OK, this and this and this happen and so now France is invading America. OK?"

Back in the good old days, the world was much more volatile and hypotheticals are easier to come by. Poland really could have taken it upon itself to smite Germany in 1934, etc.

RE: Umm what is the time frome of this release

Posted: Thu Apr 20, 2006 2:03 am
by ralphtricky
ORIGINAL: golden delicious

ORIGINAL: Rob322

I never enjoyed the hypothetical modern conflicts as much

They just tend to be too contrived. "OK, this and this and this happen and so now France is invading America. OK?"

Back in the good old days, the world was much more volatile and hypotheticals are easier to come by. Poland really could have taken it upon itself to smite Germany in 1934, etc.
I think it can be done, the question in my mind is more how do you make it fun?

Something like the entire war in Iraq (including the peace) with decisions about whether to destroy infrastructure and raise the number of guerillas, or risk the longer war, and having more casualties.

It's getting out of the operational realm, but I still think it would be fun to try to model someday.

Also, how do you make a game that has forces of dissimilar sizes still fun to play? How do you play the guerrilla side?


RE: Umm what is the time frome of this release

Posted: Thu Apr 20, 2006 2:16 am
by golden delicious
ORIGINAL: ralphtrick

It's getting out of the operational realm, but I still think it would be fun to try to model someday.

With that kind of game, though, the TOAW engine would be more of an obstacle than an asset. The main part of the game- the various options you describe- would be easier to just code in a new system rather than trying to use the event engine.
How do you play the guerrilla side?

Curt Chambers' Campaign for South Vietnam is a pretty well-made study of guerrilla war.

RE: Umm what is the time frome of this release

Posted: Thu Apr 20, 2006 12:50 pm
by ralphtricky
ORIGINAL: golden delicious
How do you play the guerrilla side?

Curt Chambers' Campaign for South Vietnam is a pretty well-made study of guerrilla war.
Thanks, I'll haveto see if I can find it somewhere.

RE: Umm what is the time frome of this release

Posted: Thu Apr 20, 2006 2:29 pm
by Jeff Norton
you can find it and an AAR on the TDG site http://www.tdg.nu/articles/AARs/CSV.htm , and the files at Rugged Defense http://www.the-strategist.net/RD/news.php


Plan to look at it after Alternate WW2 - the Commies have me on the ropes....[:@]

RE: Umm what is the time frome of this release

Posted: Thu Apr 20, 2006 4:05 pm
by golden delicious
ORIGINAL: Jeff Norton

Plan to look at it after Alternate WW2 - the Commies have me on the ropes....[:@]

You mean my scenario? How far in are you and how is it going?

RE: Umm what is the time frome of this release

Posted: Thu Apr 20, 2006 4:13 pm
by Jeff Norton
ORIGINAL: golden delicious

ORIGINAL: Jeff Norton

Plan to look at it after Alternate WW2 - the Commies have me on the ropes....[:@]

You mean my scenario? How far in are you and how is it going?
Turn 26 - Poland is hanging on (barely), along with Turkey and the Nordic countries. France took out Spain (with Brit Armor), and is moving to the Balkans to shore up the Rumanians.

I think the entry of the US will change things, but.....

There are times I really hate pushing the Turn flag button... those Commie divisions are monsters....I can only wonder(fear?) how the new AI will work this scenario...

RE: Umm what is the time frome of this release

Posted: Thu Apr 20, 2006 4:47 pm
by ralphtricky
ORIGINAL: Jeff Norton
ORIGINAL: golden delicious

ORIGINAL: Jeff Norton

Plan to look at it after Alternate WW2 - the Commies have me on the ropes....[:@]

You mean my scenario? How far in are you and how is it going?
Turn 26 - Poland is hanging on (barely), along with Turkey and the Nordic countries. France took out Spain (with Brit Armor), and is moving to the Balkans to shore up the Rumanians.

I think the entry of the US will change things, but.....

There are times I really hate pushing the Turn flag button... those Commie divisions are monsters....I can only wonder(fear?) how the new AI will work this scenario...
If the AI is attacking, you're in real trouble.

RE: Umm what is the time frome of this release

Posted: Thu Apr 20, 2006 7:05 pm
by ralphtricky
ORIGINAL: ralphtrick
If the AI is attacking, you're in real trouble.
To clarify, I wasn't speaking about this scenario, but in general, it's more aggressive on the attack.

RE: Umm what is the time frome of this release

Posted: Thu Apr 20, 2006 8:40 pm
by *Lava*
ORIGINAL: ralphtrick
To clarify, I wasn't speaking about this scenario, but in general, it's more aggressive on the attack.

No Kidding!

I remember when I first started playing TOAW and played the original Barbossa scenario. I has having trouble with it, so once I put it on computer vs computer. The darn AI Blitzkrieg on the Russians in the first couple turns was amazing to watch.

Don't think I can match that level of destruction.

Ray (alias Lava)

RE: Umm what is the time frome of this release

Posted: Fri Apr 21, 2006 9:38 pm
by golden delicious
ORIGINAL: Jeff Norton

Turn 26 - Poland is hanging on (barely), along with Turkey and the Nordic countries. France took out Spain (with Brit Armor), and is moving to the Balkans to shore up the Rumanians.

Interesting to hear back from this. I never got to test the scenario as much as I would've liked.

RE: Umm what is the time frome of this release

Posted: Sun Apr 23, 2006 2:51 am
by Jeff Norton
Dumb question, but I see the ground units rebuild - do the air ones do likewise? Somehow, I lost a Luftwaffe fighter group that has not rebuilt.

Seems we've settled into fortified lines outside Warsaw, reaching south towards the Black Sea. Turkey seems to be stabilized, and, I'm actually pressing the Artic front (with the help of the Canuks). Supply there, is the issue.

RE: Umm what is the time frome of this release

Posted: Sun Apr 23, 2006 10:11 pm
by golden delicious
ORIGINAL: Jeff Norton

Dumb question, but I see the ground units rebuild - do the air ones do likewise? Somehow, I lost a Luftwaffe fighter group that has not rebuilt.

I don't think anything's set not to reconstitute. Units in TOAW reconstitute if there are enough replacements for two-thirds of the top item in the TO&E. It might be that the relevant aircraft is no longer receiving replacements. This is a problem in scenarios with mixed air units.

RE: Umm what is the time frome of this release

Posted: Thu Apr 27, 2006 6:48 pm
by Jeff Norton
I got it back - seems production on the HE-112 ended, and it was waiting on the ME-109'(Late). I see its back, ramping up....

Its turn 40-ish, the CCCP is pushing thru the Rom/Hun mountains after a lackluster winter of digging in. Eastern Europe must look like France 1917 by now, but with plenty of armor.

I just wonder when the Ivan's are gonna do a steamroller with those large (combat value) divisions...

Its a stalemate in the North - both Sweden and Norway have ebbed the CCCP forces, with help from the Brits and Canuks.

Turkey is reinforced with Commonwealth African troops - some armor would help out greatly...

Oh, the US declared war - when do the Yanks come over???

BTW - Fall Grau - is it ready for prime-time yet???

RE: Umm what is the time frome of this release

Posted: Thu Apr 27, 2006 11:40 pm
by golden delicious
ORIGINAL: Jeff Norton

BTW - Fall Grau - is it ready for prime-time yet???

Fall Grau has just been tweaking for years. It's honestly the most fun scenario I've ever played, but still not released. I'm playtesting version 1.22 with Jeremy right now (naturally I'm wiping the floor with him).

RE: Umm what is the time frome of this release

Posted: Sat Apr 29, 2006 12:55 am
by Mad Cow
ORIGINAL: golden delicious

ORIGINAL: ralphtrick

It's getting out of the operational realm, but I still think it would be fun to try to model someday.

With that kind of game, though, the TOAW engine would be more of an obstacle than an asset. The main part of the game- the various options you describe- would be easier to just code in a new system rather than trying to use the event engine.
How do you play the guerrilla side?

Curt Chambers' Campaign for South Vietnam is a pretty well-made study of guerrilla war.

Played that one many times, great scenario. Loads of fun. Milks the hours. I think I'll play it tonight. :D