Rookies
Posted: Wed Apr 19, 2006 12:05 pm
One thing that I have always thought of as kind of strange is the way that Pure Sim handles young players... It just seems like their beginning abilities are a little out of whack. Why aren't their more high draft pick pitchers with 95 in velocity, 75 in endurance, a 65 in control, and a 50 in stuff? That would seem like a more realistic starting point - the raw talent is there but the skill has to develop... The same goes for power numbers with hitters... Anyone else agree or know of a way to tweak this sort of thing without having to edit every single player?